Driveclub is not Gran Turismo. Despite sharing a genre and PlayStation exclusivity, Driveclub always feels like a clunkier, but competent, little brother. Like other “little brothers” of this world, Driveclub
[The following is part three of our ongoing Minecraft: Story Mode review. Check out part two here.]
Minecraft: Story Mode’s third episode, “The Last Place You Look” meanders aimlessly
Nostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t
Difficulty is a tricky thing to tamper with in video games. It’s also one of the most notable reasons why Hidetaka Miyazaki’s Dark Souls series has become so
The following is part six of our review of Game of Thrones, and covers the season finale “The Ice Dragon.” As such, it also contains our final verdict on the
Fatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming
“There’s no way Bethesda is announcing Fallout 4 for this year. Every time they announce a new game we see it behind closed doors, and then they release it
The evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space
EA and Ghost Games are bringing Need for Speed back, boasting it as the definitive arcade racing experience, and in many ways they have succeeded. The newest installment is a
THQ’s demise sent ripples through the industry, but few felt it as keenly as Vigil Games. They had just released Darksiders II, and things were looking up for the
After the first 2K-published WWE game, it was clear a serious change was needed. The franchise’s previous installments, WWE ’13 and WWE ’14, were both solid and featured modes
When Lucious reviewed Divinity: Original Sin a year ago, he remarked that the game felt like there were a lot of patches and adjustments being made post-launch. He felt like