Throughout the years the amount of dialogue and cutscenes in games has grown exponentially. For the most part, I am a proponent of this – I love seeing the video game
Point-and-click adventure games have been making a slow, but steady resurgence in recent years, long after initially gaining popularity in the early 90s mainly thanks to Lucasfilm’s incredible releases
How people can still dismiss the video game medium as a valid means of storytelling is beyond me – video games have always told great stories, but throughout the past few
Tango Gameworks’ Ghostwire: Tokyo is quite an ambitious game; part first-person shooter, part RPG, and part horror game, Ghostwire tends to teeter between the three genres, never fully investing in
2020’s Paradise Killer was a fascinating, open ended murder mystery with no definitive answer. Once you were satisfied with the clues you found exploring the island, you could start
After setting out to become certified Alchemists, Sophie and Platcha find themselves in a strange forest. Before an even stranger tree, a portal appears before the two and sucks them
I’ll admit that I was skeptical the first time that I heard a Souls game was going open world. While, yes, previous entries did (mostly) allow you to explore
When I first jumped into OlliOlli World, I was only vaguely familiar with the games that came before it. I knew that up to this point the OlliOlli series was
Zombie games over the years used to be a dime a dozen. That being mainly because everyone jumped on the bandwagon, and during that phase everyone made one. Over the
Naughty Dog are masters of using the video game medium to tell a story, and they have been for years. Through their games they create flawed yet believable characters, a