It seems like we see more and more games from the PlayStation 3 and Xbox 360 generation make the jump to current platforms lately. Some are totally rebuilt, making an
A few months ago I walked around my house, singing “I am the great mighty poo,” and weirded out my roommates like I usually do. None of them had played
Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged
If you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of
Making a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that
Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes
Tom Jolly’s games often make us feel clever, mean, lucky, as if we’re playing alternately at the expense and at the mercy of our friends. His designs give
Back in 2010, in one of the best years ever for game publishing, Marco Ruskowski and Marcel Süßelbeck partnered up with Wolfgang Panning to create Fresco, which was almost universally
Before we get started, let me say that you really should just stop reading this right now, get in your car, drive on down to your friendly neighborhood game store
Dimension is a very neat little puzzle that is ideal an ideal casual game: it is simple to understand and a lot of fun. In Dimension, each player will be
When Sony and Microsoft announced their new consoles the first thought I had was that the anemic hard drives must have saved them literally tens of dollars. 500GB of space
One minute you are an inspector attempting to deduce the identity of a killer, the next you are working to crack the safes of a casino, and after that you