Believe it or not, there have been 10 Sherlock Holmes games created by Frogwares. Their newest adventure, Sherlock Holmes: The Devil’s Daughter, makes it a clean 11. The series
Language is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with
Micron is one of the oldest names in the business. Formed in 1978, they were one of the “founding fathers” of the computing age. Their consumer-facing arm, Crucial, has
When I reviewed the original BOXBOY! last year, I praised the game for how it was able to build such complex puzzles out of a simple concept. Easy to learn
“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player.
In 2011, the recidivism rate for outgoing prisoners was a gut-wrenching 43.3%, signalling the ever present failings of a criminal justice system that cannot rehabilitate. The system suffers
Silence is one of the most effective tools in a composer’s arsenal. It’s contrasting, empty, vacuumous — in the right hands, silence sings as loud as a full horns
With the career and work centereed expansions, it is time for the Sims to take a vacation, and luckily Outdoor Retreat offers just that. With a focus around camping, fishing,
The original Dead Island started the series strong in 2011, whereas Riptide in 2013 made for a fairly weak follow-up. The maze-like areas serve to artificially lengthen the
The Technomancer takes place in the relatively distant future, 200 years after humanity has colonized Mars. Players take on the role of Zachariah Mancer, a member of the technomancer order
Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came