The Hero Realms card game is packed full of extra content. If you’re not familiar with Hero Realms, it's a card game that can be played head-to-head or in a campaign setting. You can read my Hero Realms review or continue forward. This review is for three different Hero Realms add-on decks. Each 15-card character pack includes a 10-card starting deck, a character card, a class-specific minor ability card, a class-specific major ability card, two score cards, and rules. 


Hero Realms: Fighter Deck review — A worthwhile addition to your collection 

The Hero Realms: Fighter Deck is a fun addition to your Hero Realms game. It can be used in the normal head-to-head game mode and with the campaigns. The Fighter Deck replaces your personal deck and has 15 cards.

The Fighter Deck includes: 

  • Fighter, the hero card. 
  • Shoulder Bash and Crushing Blow, Ability cards. 
  • Throwing Axe
  • Long Sword 
  • Ruby 
  • 6 Gold cards 
  • Two scoring cards. 

Let me put this as simply as possible: this deck rocks and it’s not just because fighters have historically been one of my favorite classes. The Fighter Deck is very strong, at least for what I currently have in my collection. The deck is strong because it’s very straightforward, your goal with this hero is to focus on dealing as much damage as you can. 

A look at the cards in the Fighter deck.

Because this deck is so straightforward, I consider it to be a must-have for anyone who likes the Hero Realms game. I taught a new player using this deck, and he was able to get the hang of the character because this deck is extremely straightforward. 

If you’re looking for a deck that offers more complexity, this is not the deck for you. But if you want something simple, this is the way to go. While using this deck with players who played the base game with me from the start, I found that the strategy was to hit big numbers from the start of the game and try and take out my opponent as fast as possible. For the most part, it worked because my record with this deck is 22-9. 

Review Guidelines
90

Hero Realms: Fighter Deck

Excellent

The Hero Realms: Fighter Deck is a must-have addition for anyone who enjoys the Hero Realms card game. It might not be complex but it does add a little variety to the game.


Pros
  • Strong deck that is easy to learn and use.
  • Easy to teach new players.
Cons
  • Can skew the game early in your favor if you’re not playing against an experienced player.

This review is based on an early copy provided by publisher.


Hero Realms: Thief Deck review — Now we’re cooking with spice

The Thief Deck for Hero Realms is my favorite champion deck thus far. It’s thematic and engaging, and the artwork is stellar. 

The Thief Deck includes: 

  • Thief, the Hero Card. 
  • Pick Pocket and Heist, the Ability Cards. 
  • 3 Throwing Knife cards
  • 2 Ruby cards 
  • 5 Gold cards 
  • 2 score cards 

The Thief Deck is extremely strong, and the Ability Cards are nothing to scoff at. The Pick Pocket and Heist cards never go into your personal deck, so make sure to keep them in front of you. Heist is my favorite; you use it to steal a card from your opponent’s discard pile, and it's yours for the rest of the game. Pick Pocket is good as well, to use it, you must pay two gold and expand the card. It makes your target opponent discard a card. 

Everything about this deck is super thematic and well-designed, I think it is a must-have for fans of the Hero Realms game. Because of the nature of the deck it works best in head-to-head play but I did use it during a campaign and I had a fair bit of fun. Overall, I love this deck because it feels right to play and in tune with the hero the deck is built around. If you’re a fan of Hero Realms this is a must-have hero deck.

Review Guidelines
90

Hero Realms: Thief Deck

Excellent

The Hero Realms: Thief Deck is an extremely thematic deck that packs a punch. You’ll really feel like a thief as you raid your opponent's discard pile.


Pros
  • Great artwork.
  • Thematic cards.
  • Strong attacks.
Cons
  • Does not play well against new players.

This review is based on an early copy provided by publisher.


Hero Realms: Wizard Deck review — Your old brittle bones will be turned to dust 

The Hero Realms: Wizard Deck is all right. This deck can be used in the head-to-head mode or during campaign play. Each 15-card character pack includes a 10-card starting deck, a character card, a class-specific minor ability card, a class-specific major ability card, two score cards, and rules. 

The Wizard Deck includes: 

  • Wizard card, the Hero Card. 
  • Fireball and Channel, your Ability Cards. 
  • Cat Familiar
  • Fire Staff 
  • Spell Components 
  • 2 Ignite cards 
  • 5 Gold cards 
  • Two scoring cards. 

The Wizard Deck is primarily based on using spells, which are really fun to use. Fireball is my favorite because it bypasses Guards. However, I used this right after playing with the Fighter Deck and it feels under-baked and slightly weaker than I’d like it to be. 

A look at the cards in the Wizard deck.

Fireball is sacrificed after you use it, meaning you must move it to the Sacrifice Pile before gaining the effects listed on the card. It also does not add combat to your combat pool but does deal four damage to a player and to each of their champions. I’m using this as an example because, to me, it is the best card in the deck. 

I found the Wizard Deck to be slow to get going and constantly wished that I was running the fighter or some other card from the starter set. It is also easy to get pushed over with this card, depending on what champion you're facing. I have the most losses with this deck without any alterations to the deck itself. The biggest boon of playing with this deck is that you definitely feel like a wizard and the artwork is gorgeous. That said, I won’t be pulling this deck out for personal use anytime soon. 

Review Guidelines
70

Hero Realms: Wizard Deck

Good

The Hero Realms: Wizard Deck rounds out my collection well but unfortunately comes up short compared to other champion decks.


Pros
  • Gorgeous artwork
  • Fun ability cards
Cons
  • Slow to get started, and you can quickly fall behind.
  • Doesn’t pack as much punch as you might think a wizard deck should.

This review is based on an early copy provided by publisher.

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