When I sat down with the Funcom team at Summer Games Fest 2024 to see Dune Awakening they asked if I’ve “read the books”. We then had a spirited discussion about what I meant when I said “Yes, I’ve read ALL of the books”. Regardless of whether or
I’ve played plenty of cozy style games from Stardew Valley to Sims to Disney Dreamlight. However, nothing could prepare me for the announcement of Tales of the Shire. I was pumped from the get-go, I mean, come on… Hobbits in the Shire and you get to be one?! So
Remaking a classic game is a tricky proposition. When it’s a game with eleven entries spanning over 37 years, it gets even more tricky. What do you change? What do you keep? Do you update the combat to modern standards? What quality of life changes would you implement? The
Soulsy games are all the rage, eh? It feels like every game that looks neat is one, and most of them revel in killing me. Finding something unique and less… cheesy… isn’t always easy. I want to live, and if Flintlock: The Siege of Dawn (henceforth referred to as
Making your mark in the shooter genre can be tough. There are a lot of them out there, and if you’re pushing into the MilSim sub-genre, you might struggle to be original. After being absent for a long time, the Delta Force license has been reclaimed, this time by
I don’t know why, but I bounced off Monster Hunter: World. Perhaps it was the obtuse way you had to engage with your friends if you hadn’t already both beaten the same content, the frequent loading screens, or the bugs at launch, but for some reason I just
When your game starts with every character you might pick being hung from the neck in the gallows, and everyone you don’t pick having their neck snapped after a quick drop and a short stop, you are making one heck of a statement. That’s precisely what Path of
We all got to see the incredible gameplay walkthrough for Assassin’s Creed Shadows, but I got to see that same slice of content divvied up two more times. What I saw has me more excited than ever for this newest installment, and I can’t wait to tell you