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Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
Previews   -   Jun 17, 2016 The platforming revival you’ve been waiting for: Yooka-Laylee preview
The platforming revival you’ve been waiting for: Yooka-Laylee preview

Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great

by Matt Welsh
Previews   -   Jun 15, 2016 Watch Dogs 2 preview
Watch Dogs 2 preview

Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs

by Travis Northup
Previews   -   Jun 14, 2016 Team-based precision in an exciting open world: Ghost Recon Wildlands preview
Team-based precision in an exciting open world: Ghost Recon Wildlands preview

Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,

by Matt Welsh
Previews   -   Jun 14, 2016 Character creation is king – Skylanders: Imaginators preview
Character creation is king – Skylanders: Imaginators preview

The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a

by Josh Devlin
Previews   -   Apr 25, 2016 Save the robots: Hands-on impressions of Shiny
Save the robots: Hands-on impressions of Shiny

With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the

by Jay Malone
Previews   -   Mar 10, 2016 Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode
Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode

One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new

by Eric Van Allen
Previews   -   Mar 04, 2016 Bringing isometric platformers back – Lumo preview
Bringing isometric platformers back – Lumo preview

Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie

by Travis Northup
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