Recently I had the honor to be invited to an EA event at their Redwood Shores location to take a look at what the team has in store for Madden NFL 24. I’ve been an avid Madden player for a long time now, so I packed my bag and
Survival horror games have a special place in my heart, especially ones that pushed the genre forward. Alone in the Dark is an upcoming single player survival horror adventure game built with Unreal Engine 4 that serves as a reimagining of the original, which came out back in 1992. The
Ascendant Studios has been keeping a secret – a big one. Formed five years ago, they’ve been quietly working diligently on their first game, Immortals of Aveum. Announced at The Game Awards late last year, nobody expected this game to arrive any time soon. Well, surprise! Not only is gameplay
Star Wars Jedi: Fallen Order was an absolute triumph, providing a excellent story, combined with elements from quite a few equally great games. Combining a Soulslike-lite combat system with a Metroid exploration and map system proved to be a tasty combination – something I extolled at length in my review. Respawn
After finishing the last available mission in the Diablo IV beta, I sat back in my chair mindlessly looking at the map as if I were looking in my refrigerator hoping for food I could snack on to magically appear. I devoured everything. Like the various NPCs stricken by Lilith’
Dead Island 2 is something, man. I don’t think anyone expected this one to ever be released. Now here we are, three studios and almost nine years later and they kind of jumped us with this one. All the sudden, a few listings popped up last year and revealed
I’m a big Sherlock Holmes fan, and you may remember how much I enjoyed the most recent release, Chapter One (my review here). While this one started our detective on his merry way, the newest chapter in the series will seek to break him only years later, and it’
Deliver Us Mars, the sequel to the excellent Deliver Us The Moon, is right around the corner and we’ve gotten to go hands-on with a near-final version of the game ahead of its February release. Playing for about two hours, we had unfettered access to a number of new