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Earlier on, I had the chance to talk about Destiny 2: Forsaken’s new Gambit mode, but that’s not the only Forsaken experience I had at E3 2018. I was also given the chance to try out the first mission of the exciting new expansion. The first mission of
by Sean Anthony
As you might recall, we nominated Call of Cthulhu for a Best of E3 award in 2017 (you can read our preview from last year right here). It was time to get an update on what publisher Focus Home and Developer Cyanide Studios had in store for the Eldritch Horror
by Ron Burke
I’m not the audience for Sekiro: Shadows Die Twice. I really didn’t get into Dark Souls, and I never played Bloodborne. So why am I so excited for this hardcore swordfighting title coming from coming from the veteran studio that revitalized the brutality simulator, From Software? Maybe for
by Ron Burke
First-person shooters have always had a clear barrier between Player vs Player (PvP) and Player vs Environment (PvE). Often, these games will have a single mode for fighting against monsters or computer-controlled enemies, and a separate mode for a PvP setting, such as the Halo series. Destiny 2, however, has
by Sean Anthony
We loved the gritty realism of Kingdom Come: Deliverance, as you can see in our review, and as the credits rolled I felt like I’d seen the end of Henry’s story. I’d tied up a lot of loose ends, and both he and Sir Hans Capon rode
by Ron Burke
We got to sit down with Connor Dougan, Creative Director for NBA Live 19, for a first look at some of the new features, courts, and upgrades to EA’s basketball title. NBA is going global in The One, the narrative campaign mode which allows you to play on numerous
by A Kay Purcell
When you look at Glenn Drover’s gaming designs, you might think that he prefers games with lots of figures and some form of combat. With games like WarQuest, Age of Empires III, and Conquest of the Empire, you might wonder if he likes to play any other kinds of
by Keith Schleicher
I had the chance to sit with Trion Worlds and explore post-apocalyptic San Francisco in the new free-to-play sci-fi MMO, Defiance 2050. Defiance 2050 is a reimagining of the popular game Defiance, which launched in 2013. This new game brings the same spirit as the original, but with more firepower,
by Maddy Wojdak
Earlier on, I had the chance to talk about Destiny 2: Forsaken’s new Gambit mode, but that’s not the only Forsaken experience I had at E3 2018. I was also given the chance to try out the first mission of the exciting new expansion. The first mission of
by Sean Anthony
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Earlier on, I had the chance to talk about Destiny 2: Forsaken’s new Gambit mode, but that’s not the only Forsaken experience I had at E3 2018. I was also given the chance to try out the first mission of the exciting new expansion. The first mission of
by Sean Anthony
As you might recall, we nominated Call of Cthulhu for a Best of E3 award in 2017 (you can read our preview from last year right here). It was time to get an update on what publisher Focus Home and Developer Cyanide Studios had in store for the Eldritch Horror
by Ron Burke
I’m not the audience for Sekiro: Shadows Die Twice. I really didn’t get into Dark Souls, and I never played Bloodborne. So why am I so excited for this hardcore swordfighting title coming from coming from the veteran studio that revitalized the brutality simulator, From Software? Maybe for
by Ron Burke
First-person shooters have always had a clear barrier between Player vs Player (PvP) and Player vs Environment (PvE). Often, these games will have a single mode for fighting against monsters or computer-controlled enemies, and a separate mode for a PvP setting, such as the Halo series. Destiny 2, however, has
by Sean Anthony
We loved the gritty realism of Kingdom Come: Deliverance, as you can see in our review, and as the credits rolled I felt like I’d seen the end of Henry’s story. I’d tied up a lot of loose ends, and both he and Sir Hans Capon rode
by Ron Burke
We got to sit down with Connor Dougan, Creative Director for NBA Live 19, for a first look at some of the new features, courts, and upgrades to EA’s basketball title. NBA is going global in The One, the narrative campaign mode which allows you to play on numerous
by A Kay Purcell
When you look at Glenn Drover’s gaming designs, you might think that he prefers games with lots of figures and some form of combat. With games like WarQuest, Age of Empires III, and Conquest of the Empire, you might wonder if he likes to play any other kinds of
by Keith Schleicher
I had the chance to sit with Trion Worlds and explore post-apocalyptic San Francisco in the new free-to-play sci-fi MMO, Defiance 2050. Defiance 2050 is a reimagining of the popular game Defiance, which launched in 2013. This new game brings the same spirit as the original, but with more firepower,
by Maddy Wojdak