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I first learned about Final Fantasy VII in a bit of an odd way, through Kingdom Hearts. The characters were all super cool, and Sephiroth was a ridiculous arena boss. I loved everything about it, so I grabbed Final Fantasy X on PS2, beginning my foray into the series. Between
by David Burdette
Anyone who knows me knows I generally stay in my FPS (First-person shooter) lane when it comes to multiplayer games. Staples like Titanfall 2, Overwatch 2, and now, thanks to our Gaming Editor in Chief David Burdette, I’ve been lured back into Call of Duty. That franchise has always
by Noah Rigsby
To be perfectly honest, I don’t know how best to classify Molly House, Wherlegig’s latest cardboard masterpiece. I feel like I’m describing the subgenre of my favorite drummer’s metal side project; it’s an interactive queer history exhibit/ artwork crossed with a snappy semi cooperative board
by Nick Dubs
Some ideas can look good on paper or in an echo chamber and need a stranger’s perspective. For board games, fresh perspectives can be especially hard to secure. Each tweak to a design demands a new, complete playthrough. Each play needs a full table of players. Eventually, that table
by Sean Weeks
We do our best to keep up with all the video games that are coming every year. We really do. However, by the time we even finish this list, there will be more to add to it. For now, everything we can find in 2024 that looks awesome is on
by David Burdette
My love for Prince of Persia runs all the way back to the original game by Broderbund on the Apple II. An incredibly challenging platformer, that classic game was all about dangerous traps and challenging combat. Even hailing from a bygone era, it has more in common with Prince of
by Ron Burke
I’ve always loved first-person shooters, especially the ones that reward creative play, but recently I’ve been in a massive slump. The best game that scratched that itch was Battlefield 4, but that game came out over a decade ago. Sure, there have been FPS games I’ve enjoyed
by Jackson Lustberg
10 Chambers, the developers behind GTFO (which stealth-released Rundown 8.0 entitled “Duality” today!), have also revealed a brand new game. To cut to the chase and use the parlance that was plastered all over the team’s shirts – “We’re back on that heist shit!”. We got to talk
by Ron Burke
I first learned about Final Fantasy VII in a bit of an odd way, through Kingdom Hearts. The characters were all super cool, and Sephiroth was a ridiculous arena boss. I loved everything about it, so I grabbed Final Fantasy X on PS2, beginning my foray into the series. Between
by David Burdette
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I first learned about Final Fantasy VII in a bit of an odd way, through Kingdom Hearts. The characters were all super cool, and Sephiroth was a ridiculous arena boss. I loved everything about it, so I grabbed Final Fantasy X on PS2, beginning my foray into the series. Between
by David Burdette
Anyone who knows me knows I generally stay in my FPS (First-person shooter) lane when it comes to multiplayer games. Staples like Titanfall 2, Overwatch 2, and now, thanks to our Gaming Editor in Chief David Burdette, I’ve been lured back into Call of Duty. That franchise has always
by Noah Rigsby
To be perfectly honest, I don’t know how best to classify Molly House, Wherlegig’s latest cardboard masterpiece. I feel like I’m describing the subgenre of my favorite drummer’s metal side project; it’s an interactive queer history exhibit/ artwork crossed with a snappy semi cooperative board
by Nick Dubs
Some ideas can look good on paper or in an echo chamber and need a stranger’s perspective. For board games, fresh perspectives can be especially hard to secure. Each tweak to a design demands a new, complete playthrough. Each play needs a full table of players. Eventually, that table
by Sean Weeks
We do our best to keep up with all the video games that are coming every year. We really do. However, by the time we even finish this list, there will be more to add to it. For now, everything we can find in 2024 that looks awesome is on
by David Burdette
My love for Prince of Persia runs all the way back to the original game by Broderbund on the Apple II. An incredibly challenging platformer, that classic game was all about dangerous traps and challenging combat. Even hailing from a bygone era, it has more in common with Prince of
by Ron Burke
I’ve always loved first-person shooters, especially the ones that reward creative play, but recently I’ve been in a massive slump. The best game that scratched that itch was Battlefield 4, but that game came out over a decade ago. Sure, there have been FPS games I’ve enjoyed
by Jackson Lustberg
10 Chambers, the developers behind GTFO (which stealth-released Rundown 8.0 entitled “Duality” today!), have also revealed a brand new game. To cut to the chase and use the parlance that was plastered all over the team’s shirts – “We’re back on that heist shit!”. We got to talk
by Ron Burke