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No Rest for the Wicked is the newest title from the developers of the Ori series, and sets out to reinvent the genre of punishing isometric action role playing games. The game is only out in Early Access via Steam on PC, with a projected 1.0 launch on consoles
by Henry Viola
Ever since a friend posted about this game, I was intrigued. A pixely detective game? Shadows of Doubt certainly gets points for originality. That said, it’s not enough to just look great, your concept has to work, and I’m intrigued by what ColePowered Games are cooking. Let me
by David Burdette
All of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his
by David Flynn
I’ve spent a lot of time with Motion Twin’s fantastic roguelike, Dead Cells (our review here). The game fully embraces that death is far from permanent, resurrecting you as a green lump of slime every time you die. Even the final boss holds secrets (that I won’t
by Ron Burke
Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson Lustberg
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
by Sean Weeks
Crowsworn, an upcoming indie game developed by Canadian developer Mongoose Rodeo, has caught my attention since its early Kickstarter days with its intriguing blend of elements reminiscent of Hollow Knight and Bloodborne. I wasn’t able to attend GDC in person this year to try out their latest demo, but
by Henry Viola
Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game
by Jackson Lustberg
No Rest for the Wicked is the newest title from the developers of the Ori series, and sets out to reinvent the genre of punishing isometric action role playing games. The game is only out in Early Access via Steam on PC, with a projected 1.0 launch on consoles
by Henry Viola
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No Rest for the Wicked is the newest title from the developers of the Ori series, and sets out to reinvent the genre of punishing isometric action role playing games. The game is only out in Early Access via Steam on PC, with a projected 1.0 launch on consoles
by Henry Viola
Ever since a friend posted about this game, I was intrigued. A pixely detective game? Shadows of Doubt certainly gets points for originality. That said, it’s not enough to just look great, your concept has to work, and I’m intrigued by what ColePowered Games are cooking. Let me
by David Burdette
All of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his
by David Flynn
I’ve spent a lot of time with Motion Twin’s fantastic roguelike, Dead Cells (our review here). The game fully embraces that death is far from permanent, resurrecting you as a green lump of slime every time you die. Even the final boss holds secrets (that I won’t
by Ron Burke
Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson Lustberg
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
by Sean Weeks
Crowsworn, an upcoming indie game developed by Canadian developer Mongoose Rodeo, has caught my attention since its early Kickstarter days with its intriguing blend of elements reminiscent of Hollow Knight and Bloodborne. I wasn’t able to attend GDC in person this year to try out their latest demo, but
by Henry Viola
Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game
by Jackson Lustberg