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All of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his
by David Flynn
I’ve spent a lot of time with Motion Twin’s fantastic roguelike, Dead Cells (our review here). The game fully embraces that death is far from permanent, resurrecting you as a green lump of slime every time you die. Even the final boss holds secrets (that I won’t
by Ron Burke
Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson Lustberg
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
by Sean Weeks
Crowsworn, an upcoming indie game developed by Canadian developer Mongoose Rodeo, has caught my attention since its early Kickstarter days with its intriguing blend of elements reminiscent of Hollow Knight and Bloodborne. I wasn’t able to attend GDC in person this year to try out their latest demo, but
by Henry Viola
Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game
by Jackson Lustberg
I remember watching Piranha Games President and CEO Russ Bullock excitedly showcasing MechWarrior 5: Mercenaries on the stage at MechCon, giving our first “REACTOR ONLINE” to the roar of the crowd. He ran us through all of the ways we’d be able to build out our lance, play with
by Ron Burke
I was lucky enough to get a chance to try the upcoming Visions of Mana from Square Enix via a media-only session. This is the first hands-on with the game outside of the developers. We were given two different areas to play through: one was a more open grassy area,
by Katelyn Lawlor
All of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his
by David Flynn
Black Ops 7 is bursting with outstanding and wild content
Within the Iron Wall, protect the Believers against the Infidels who brought evil upon the lands.
Through war machines and the fighting spirit, defend the Faithful against the forces of Hell
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
For $13, AK Interactive can get you into more advanced weathering techniques!
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
All of Supergiant’s games are masterpieces, but Hades took the world by storm. Its addictive rogue-like gameplay, compelling story and characters, and gorgeous artwork and music kept me and many others hooked on climbing up through the underworld for hundreds of hours. But, after putting your father in his
by David Flynn
I’ve spent a lot of time with Motion Twin’s fantastic roguelike, Dead Cells (our review here). The game fully embraces that death is far from permanent, resurrecting you as a green lump of slime every time you die. Even the final boss holds secrets (that I won’t
by Ron Burke
Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson Lustberg
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
by Sean Weeks
Crowsworn, an upcoming indie game developed by Canadian developer Mongoose Rodeo, has caught my attention since its early Kickstarter days with its intriguing blend of elements reminiscent of Hollow Knight and Bloodborne. I wasn’t able to attend GDC in person this year to try out their latest demo, but
by Henry Viola
Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game
by Jackson Lustberg
I remember watching Piranha Games President and CEO Russ Bullock excitedly showcasing MechWarrior 5: Mercenaries on the stage at MechCon, giving our first “REACTOR ONLINE” to the roar of the crowd. He ran us through all of the ways we’d be able to build out our lance, play with
by Ron Burke
I was lucky enough to get a chance to try the upcoming Visions of Mana from Square Enix via a media-only session. This is the first hands-on with the game outside of the developers. We were given two different areas to play through: one was a more open grassy area,
by Katelyn Lawlor