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Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson LustbergCivilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
by Sean WeeksCrowsworn, an upcoming indie game developed by Canadian developer Mongoose Rodeo, has caught my attention since its early Kickstarter days with its intriguing blend of elements reminiscent of Hollow Knight and Bloodborne. I wasn’t able to attend GDC in person this year to try out their latest demo, but
by Henry ViolaRecently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game
by Jackson LustbergI remember watching Piranha Games President and CEO Russ Bullock excitedly showcasing MechWarrior 5: Mercenaries on the stage at MechCon, giving our first “REACTOR ONLINE” to the roar of the crowd. He ran us through all of the ways we’d be able to build out our lance, play with
by Ron BurkeI was lucky enough to get a chance to try the upcoming Visions of Mana from Square Enix via a media-only session. This is the first hands-on with the game outside of the developers. We were given two different areas to play through: one was a more open grassy area,
by Katelyn LawlorA good action-horror game is a delicate balance. Action necessitates fighting, and if the player is too strong, then the stakes drop off and the game ceases to be scary. If the forces that antagonize the player are too powerful, then players could grow frustrated and lose interest. There needs
by Jackson LustbergPAX East 2024 was a wild ride with a ton of ups and downs, but those ups were something special. I got the honor to demo quite a few upcoming and currently available games from developers passionate about what they’re making. I played quite a bit and will include
by Katelyn LawlorDaylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson LustbergThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
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Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of
by Jackson LustbergCivilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
by Sean WeeksCrowsworn, an upcoming indie game developed by Canadian developer Mongoose Rodeo, has caught my attention since its early Kickstarter days with its intriguing blend of elements reminiscent of Hollow Knight and Bloodborne. I wasn’t able to attend GDC in person this year to try out their latest demo, but
by Henry ViolaRecently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game
by Jackson LustbergI remember watching Piranha Games President and CEO Russ Bullock excitedly showcasing MechWarrior 5: Mercenaries on the stage at MechCon, giving our first “REACTOR ONLINE” to the roar of the crowd. He ran us through all of the ways we’d be able to build out our lance, play with
by Ron BurkeI was lucky enough to get a chance to try the upcoming Visions of Mana from Square Enix via a media-only session. This is the first hands-on with the game outside of the developers. We were given two different areas to play through: one was a more open grassy area,
by Katelyn LawlorA good action-horror game is a delicate balance. Action necessitates fighting, and if the player is too strong, then the stakes drop off and the game ceases to be scary. If the forces that antagonize the player are too powerful, then players could grow frustrated and lose interest. There needs
by Jackson LustbergPAX East 2024 was a wild ride with a ton of ups and downs, but those ups were something special. I got the honor to demo quite a few upcoming and currently available games from developers passionate about what they’re making. I played quite a bit and will include
by Katelyn Lawlor