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You know ‘em. You probably own a few. They resemble a lot of your favorite franchises and characters. That’s right: Funko Pops. These things have been around for a minute and they’re everywhere, and it’s almost shocking it’s taken this long to make a major video
by David Burdette
Square Enix seemingly wants to bring the Mana series back in a big way. Not just with a collection, mobile game, or remake, but a bold new step forward while looking at what made Mana so appealing. Square Enix gave us a chance to preview Visions of Mana at a
by Katelyn Lawlor
When I got the invite to check out Mother Machine via Discord at a streamed preview and Q&A with the developers, I had no idea what to expect. The devs at Maschinen-Mensch are known for the Curious Expedition games which focused heavily on the character dialogue building up
by Katelyn Lawlor
It’s been a long time since the Warhammer 40K’s Space Marine game was released. Almost thirteen years to be exact. Thankfully, that is about to be rectified, with Space Marine 2 dropping a few days after the original’s anniversary. Sometimes you wonder if there’s any way
by Ron Burke
We live in a time where shooter games are evolving rapidly, with the mechanical requirements climbing higher and gameplay becoming faster. At the same time, I’ve noticed a trend in shooters in recent years: no one is using their comms anymore. I remember a time when one person speaking
by Jackson Lustberg
One of the reasons we all love Star Wars is the grand scale behind it. Whether or not the moment focuses on it, you know there’s plenty happening across the stars. Star Wars Outlaws is taking us to another place in this great conflict, but this time centering around
by David Burdette
Shooting things in video games is a way of life. How you go about crafting the way you shoot things is always the question. Many try and fail to bring a memorable theme or design to their project, and sadly some don’t make it further than the planning stages.
by David Burdette
Being unique in the shooter space is hard. Whether you like it or not, you’re going to be compared to everyone else. There’s nothing new under the sun, but it’s nice to see when the blending of different FPS elements turns out to be a tasty new
by David Burdette
You know ‘em. You probably own a few. They resemble a lot of your favorite franchises and characters. That’s right: Funko Pops. These things have been around for a minute and they’re everywhere, and it’s almost shocking it’s taken this long to make a major video
by David Burdette
It's clear to see that Ammon's translucent tiles are transcendent.
Say hello (again) to Dylan Faden
Our recommendations for your best holiday gift purchases
Setting a new standard for getting started and continuing on.
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
You know ‘em. You probably own a few. They resemble a lot of your favorite franchises and characters. That’s right: Funko Pops. These things have been around for a minute and they’re everywhere, and it’s almost shocking it’s taken this long to make a major video
by David Burdette
Square Enix seemingly wants to bring the Mana series back in a big way. Not just with a collection, mobile game, or remake, but a bold new step forward while looking at what made Mana so appealing. Square Enix gave us a chance to preview Visions of Mana at a
by Katelyn Lawlor
When I got the invite to check out Mother Machine via Discord at a streamed preview and Q&A with the developers, I had no idea what to expect. The devs at Maschinen-Mensch are known for the Curious Expedition games which focused heavily on the character dialogue building up
by Katelyn Lawlor
It’s been a long time since the Warhammer 40K’s Space Marine game was released. Almost thirteen years to be exact. Thankfully, that is about to be rectified, with Space Marine 2 dropping a few days after the original’s anniversary. Sometimes you wonder if there’s any way
by Ron Burke
We live in a time where shooter games are evolving rapidly, with the mechanical requirements climbing higher and gameplay becoming faster. At the same time, I’ve noticed a trend in shooters in recent years: no one is using their comms anymore. I remember a time when one person speaking
by Jackson Lustberg
One of the reasons we all love Star Wars is the grand scale behind it. Whether or not the moment focuses on it, you know there’s plenty happening across the stars. Star Wars Outlaws is taking us to another place in this great conflict, but this time centering around
by David Burdette
Shooting things in video games is a way of life. How you go about crafting the way you shoot things is always the question. Many try and fail to bring a memorable theme or design to their project, and sadly some don’t make it further than the planning stages.
by David Burdette
Being unique in the shooter space is hard. Whether you like it or not, you’re going to be compared to everyone else. There’s nothing new under the sun, but it’s nice to see when the blending of different FPS elements turns out to be a tasty new
by David Burdette