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I’ve been a big fan of the Assassin’s Creed series for a while, but I felt like the game hit a high point with Assassin’s Creed IV: Black Flag. Setting players on the high seas, the game pulled away from the climbing roots of its predecessors. The
by Ron Burke
I was caught completely off guard – I think I’m in love with a Free-to-Play game. Sitting down with the folks from Yager reminded me of their previous work. Spec Ops: The Line is, by far, one of the best (and criminally underrated) shooters of the last generation, giving us
by Ron Burke
“It’s really more of a stop and smell the roses kind of game,” Xing developer John Torkington told me as I clumsily slipped on the Oculus Rift and headphones. Even at the menu screen, I was teleported to a totally different world. I’m sure Torkington noticed my hestitance
by Spencer Campbell
“You need to play as the Goo”. Mike Dunn was pretty insistent when he found out that I had an interview to check out the mega-collaboration, Grey Goo. The game is the collaboration between 6ft (Mike’s old company), Greybox, and Petroglyph, with a dash of help from Axis for
by Ron Burke
E3 2014: The Sims 4 Strives to Bring Emotion and Purpose to Your Sims When I was treated to a presentation for the Sims 4 at EA’s booth this E3, I left seeing the game as both a fine-tuning of what worked in the series, and a complete re-evaluation
by Kenneth Shepard
During E3 we got a chance to take a break from the noise and chaos to sit down with Gareth Luke, Sr. Producer at Wargaming to get a brief look at World of Warships, as well as a glance at some of the World of Tanks products we’ll see
by Ron Burke
E3 2014: Super Smash Bros. is Shaping Up Nicely on Both Wii U and 3DS Nintendo’s booth at E3 this year was largely dominated by Super Smash Bros. for Wii U and 3DS. If I was passing by the booth and saw that there was about to be a
by Kenneth Shepard
Guild Wars 2 is one of the few MMOs that handles player content with a great deal of care. They provide an incredible amount of content for the low, low price of absolutely free. We sat down with the ArenaNet team to talk about Season 2 of their Living World
by Ron Burke
I’ve been a big fan of the Assassin’s Creed series for a while, but I felt like the game hit a high point with Assassin’s Creed IV: Black Flag. Setting players on the high seas, the game pulled away from the climbing roots of its predecessors. The
by Ron Burke
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
For $13, AK Interactive can get you into more advanced weathering techniques!
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
I’ve been a big fan of the Assassin’s Creed series for a while, but I felt like the game hit a high point with Assassin’s Creed IV: Black Flag. Setting players on the high seas, the game pulled away from the climbing roots of its predecessors. The
by Ron Burke
I was caught completely off guard – I think I’m in love with a Free-to-Play game. Sitting down with the folks from Yager reminded me of their previous work. Spec Ops: The Line is, by far, one of the best (and criminally underrated) shooters of the last generation, giving us
by Ron Burke
“It’s really more of a stop and smell the roses kind of game,” Xing developer John Torkington told me as I clumsily slipped on the Oculus Rift and headphones. Even at the menu screen, I was teleported to a totally different world. I’m sure Torkington noticed my hestitance
by Spencer Campbell
“You need to play as the Goo”. Mike Dunn was pretty insistent when he found out that I had an interview to check out the mega-collaboration, Grey Goo. The game is the collaboration between 6ft (Mike’s old company), Greybox, and Petroglyph, with a dash of help from Axis for
by Ron Burke
E3 2014: The Sims 4 Strives to Bring Emotion and Purpose to Your Sims When I was treated to a presentation for the Sims 4 at EA’s booth this E3, I left seeing the game as both a fine-tuning of what worked in the series, and a complete re-evaluation
by Kenneth Shepard
During E3 we got a chance to take a break from the noise and chaos to sit down with Gareth Luke, Sr. Producer at Wargaming to get a brief look at World of Warships, as well as a glance at some of the World of Tanks products we’ll see
by Ron Burke
E3 2014: Super Smash Bros. is Shaping Up Nicely on Both Wii U and 3DS Nintendo’s booth at E3 this year was largely dominated by Super Smash Bros. for Wii U and 3DS. If I was passing by the booth and saw that there was about to be a
by Kenneth Shepard
Guild Wars 2 is one of the few MMOs that handles player content with a great deal of care. They provide an incredible amount of content for the low, low price of absolutely free. We sat down with the ArenaNet team to talk about Season 2 of their Living World
by Ron Burke