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You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt Welsh
In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the
by Matt Welsh
When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a
by Kenneth ShepardFrom modern day to the prehistoric times, so goes the Far Cry franchise. The series evolved tremendously from Far Cry 2 to Far Cry 3, but it seemed to be gliding along when fourth installment released. Of course, that glide was still fantastic, but it was clear that something different
by Jay Malone
When you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron Burke
Billiards is a classic and fun experience, real or otherwise, and is something that my generation’s childhood was typically littered with. Pre-teen hangout spots, friend’s parent’s basements, and particularly nice pizza parlors were all bastions of the simple and addictive game. In the early days of the
by Patrick Rost
While much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth Shepard
Defeat was imminent. Despite my team’s best efforts, Imperial troops had continued to push forward. The snowy battlefields of Hoth had been littered with destroyed vehicles and defeated soldiers, but the enemy showed no signs of stopping. Airships soared overhead, keeping my team’s forces at bay. Our firepower
by Matt Welsh
You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt Welsh
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt Welsh
In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the
by Matt Welsh
When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a
by Kenneth ShepardFrom modern day to the prehistoric times, so goes the Far Cry franchise. The series evolved tremendously from Far Cry 2 to Far Cry 3, but it seemed to be gliding along when fourth installment released. Of course, that glide was still fantastic, but it was clear that something different
by Jay Malone
When you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron Burke
Billiards is a classic and fun experience, real or otherwise, and is something that my generation’s childhood was typically littered with. Pre-teen hangout spots, friend’s parent’s basements, and particularly nice pizza parlors were all bastions of the simple and addictive game. In the early days of the
by Patrick Rost
While much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth Shepard
Defeat was imminent. Despite my team’s best efforts, Imperial troops had continued to push forward. The snowy battlefields of Hoth had been littered with destroyed vehicles and defeated soldiers, but the enemy showed no signs of stopping. Airships soared overhead, keeping my team’s forces at bay. Our firepower
by Matt Welsh