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Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Eric Van Allen
Previews   -   Feb 11, 2016 Fly like a bus — Omnibus preview
Fly like a bus — Omnibus preview

Heroes come in many shapes and forms. Some in capes, some in tights, some even in a squirrel outfit. Omnibus doesn’t need any of that though, as it is just that: a bus, capable of moving omnidirectionally and saving the day. Omnibus is a new physics-based game that centers

by Eric Van Allen
Previews   -   Feb 11, 2016 The power of the people — Okhlos preview
The power of the people — Okhlos preview

The power of the people is vital in democracy, that the population must be able to determine their own future and course. It’s that vein that Okhlos derives its inspiration from, if perhaps in a more violent manner than you might expect. In Okhlos, you are a prophet figure,

by Eric Van Allen
Previews   -   Feb 05, 2016 Rocketbirds 2: Evolution preview
Rocketbirds 2: Evolution preview

If you know me, then you know I’m a huge fan of over-the-top games that embrace a certain spirit of levity. So when developer Ratloop recently invited me to try out their upcoming poultry-based 2D shooter Rocketbirds 2: Evolution, I jumped at the opportunity to take on the role

by Travis Northup
Previews   -   Feb 03, 2016 Walking a different path with Stories: The Path of Destinies
Walking a different path with Stories: The Path of Destinies

Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the

by Eric Van Allen
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Eric Van Allen
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Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Eric Van Allen
Previews   -   Feb 11, 2016 Fly like a bus — Omnibus preview
Fly like a bus — Omnibus preview

Heroes come in many shapes and forms. Some in capes, some in tights, some even in a squirrel outfit. Omnibus doesn’t need any of that though, as it is just that: a bus, capable of moving omnidirectionally and saving the day. Omnibus is a new physics-based game that centers

by Eric Van Allen
Previews   -   Feb 11, 2016 The power of the people — Okhlos preview
The power of the people — Okhlos preview

The power of the people is vital in democracy, that the population must be able to determine their own future and course. It’s that vein that Okhlos derives its inspiration from, if perhaps in a more violent manner than you might expect. In Okhlos, you are a prophet figure,

by Eric Van Allen
Previews   -   Feb 05, 2016 Rocketbirds 2: Evolution preview
Rocketbirds 2: Evolution preview

If you know me, then you know I’m a huge fan of over-the-top games that embrace a certain spirit of levity. So when developer Ratloop recently invited me to try out their upcoming poultry-based 2D shooter Rocketbirds 2: Evolution, I jumped at the opportunity to take on the role

by Travis Northup
Previews   -   Feb 03, 2016 Walking a different path with Stories: The Path of Destinies
Walking a different path with Stories: The Path of Destinies

Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the

by Eric Van Allen
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
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