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This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Eric Van Allen
Heroes come in many shapes and forms. Some in capes, some in tights, some even in a squirrel outfit. Omnibus doesn’t need any of that though, as it is just that: a bus, capable of moving omnidirectionally and saving the day. Omnibus is a new physics-based game that centers
by Eric Van Allen
The power of the people is vital in democracy, that the population must be able to determine their own future and course. It’s that vein that Okhlos derives its inspiration from, if perhaps in a more violent manner than you might expect. In Okhlos, you are a prophet figure,
by Eric Van Allen
If you know me, then you know I’m a huge fan of over-the-top games that embrace a certain spirit of levity. So when developer Ratloop recently invited me to try out their upcoming poultry-based 2D shooter Rocketbirds 2: Evolution, I jumped at the opportunity to take on the role
by Travis Northup
Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the
by Eric Van Allen
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van Allen
Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep
by Eric Van Allen
Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player
by Eric Van AllenThis past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Eric Van Allen
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Eric Van Allen
Heroes come in many shapes and forms. Some in capes, some in tights, some even in a squirrel outfit. Omnibus doesn’t need any of that though, as it is just that: a bus, capable of moving omnidirectionally and saving the day. Omnibus is a new physics-based game that centers
by Eric Van Allen
The power of the people is vital in democracy, that the population must be able to determine their own future and course. It’s that vein that Okhlos derives its inspiration from, if perhaps in a more violent manner than you might expect. In Okhlos, you are a prophet figure,
by Eric Van Allen
If you know me, then you know I’m a huge fan of over-the-top games that embrace a certain spirit of levity. So when developer Ratloop recently invited me to try out their upcoming poultry-based 2D shooter Rocketbirds 2: Evolution, I jumped at the opportunity to take on the role
by Travis Northup
Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the
by Eric Van Allen
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van Allen
Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep
by Eric Van Allen
Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player
by Eric Van Allen