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The last expansion for XCOM 2 was a solid upgrade to the seriousness of the base game, adding a lot of cosmetic options, but part of me felt like the community had already served this need and to better effect. This time around we are treated to something far more
by Ron Burke
With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the
by Jay Malone
“Something unique” is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming
by Jay MaloneFree Range Games seeks to bring the tactical elements of deck building, hand management, and combat strategy to the video game world with Labyrinth, a Steam early access title as of March 7th. This is an online only game, due in part to its PvP design. In Labyrinth, you battle
by John Farrell
One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new
by Eric Van Allen
Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie
by Travis Northup
At a recent event in San Francisco, I went hands-on with Remedy’s upcoming time-bending shooter/puzzler, Quantum Break. After a three year wait since it was unveiled at the Xbox One announcement event, the game is just a few weeks away from launch. With Remedy’s pedigree backing it,
by Ron BurkeThis past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Ron Burke
The last expansion for XCOM 2 was a solid upgrade to the seriousness of the base game, adding a lot of cosmetic options, but part of me felt like the community had already served this need and to better effect. This time around we are treated to something far more
by Ron Burke
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
The last expansion for XCOM 2 was a solid upgrade to the seriousness of the base game, adding a lot of cosmetic options, but part of me felt like the community had already served this need and to better effect. This time around we are treated to something far more
by Ron Burke
With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the
by Jay Malone
“Something unique” is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming
by Jay MaloneFree Range Games seeks to bring the tactical elements of deck building, hand management, and combat strategy to the video game world with Labyrinth, a Steam early access title as of March 7th. This is an online only game, due in part to its PvP design. In Labyrinth, you battle
by John Farrell
One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new
by Eric Van Allen
Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie
by Travis Northup
At a recent event in San Francisco, I went hands-on with Remedy’s upcoming time-bending shooter/puzzler, Quantum Break. After a three year wait since it was unveiled at the Xbox One announcement event, the game is just a few weeks away from launch. With Remedy’s pedigree backing it,
by Ron BurkeThis past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix. I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch. All
by Ron Burke