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Previews   -   May 12, 2016 Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on
Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on

The last expansion for XCOM 2 was a solid upgrade to the seriousness of the base game, adding a lot of cosmetic options, but part of me felt like the community had already served this need and to better effect. This time around we are treated to something far more

by Ron Burke
Previews   -   Apr 25, 2016 Save the robots: Hands-on impressions of Shiny
Save the robots: Hands-on impressions of Shiny

With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the

by Jay Malone
Previews   -   Apr 23, 2016 Darkness brings promise: Hands-on impressions of Perception
Darkness brings promise: Hands-on impressions of Perception

“Something unique”  is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming

by Jay Malone
Previews   -   Apr 11, 2016 Tabletop Strategy Meets the Power of the PC in Labyrinth

Free Range Games seeks to bring the tactical elements of deck building, hand management, and combat strategy to the video game world with Labyrinth, a Steam early access title as of March 7th. This is an online only game, due in part to its PvP design. In Labyrinth, you battle

by John Farrell
Previews   -   Mar 10, 2016 Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode
Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode

One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new

by Eric Van Allen
Previews   -   Mar 04, 2016 Bringing isometric platformers back – Lumo preview
Bringing isometric platformers back – Lumo preview

Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie

by Travis Northup
Previews   -   Mar 03, 2016 Quantum Breakthrough? Hands-on with Remedy’s Quantum Break
Quantum Breakthrough?  Hands-on with Remedy’s Quantum Break

At a recent event in San Francisco, I went hands-on with Remedy’s upcoming time-bending shooter/puzzler, Quantum Break.  After a three year wait since it was unveiled at the Xbox One announcement event, the game is just a few weeks away from launch. With Remedy’s pedigree backing it,

by Ron Burke
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Ron Burke
Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on
Previews   -   May 12, 2016 Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on

The last expansion for XCOM 2 was a solid upgrade to the seriousness of the base game, adding a lot of cosmetic options, but part of me felt like the community had already served this need and to better effect. This time around we are treated to something far more

by Ron Burke
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Previews   -   May 12, 2016 Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on
Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on

The last expansion for XCOM 2 was a solid upgrade to the seriousness of the base game, adding a lot of cosmetic options, but part of me felt like the community had already served this need and to better effect. This time around we are treated to something far more

by Ron Burke
Previews   -   Apr 25, 2016 Save the robots: Hands-on impressions of Shiny
Save the robots: Hands-on impressions of Shiny

With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the

by Jay Malone
Previews   -   Apr 23, 2016 Darkness brings promise: Hands-on impressions of Perception
Darkness brings promise: Hands-on impressions of Perception

“Something unique”  is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he prefers tense, nail-biting atmosphere as opposed to the Saw/Hostel-style jump scares and brutality. That love of tension is coming

by Jay Malone
Previews   -   Apr 11, 2016 Tabletop Strategy Meets the Power of the PC in Labyrinth

Free Range Games seeks to bring the tactical elements of deck building, hand management, and combat strategy to the video game world with Labyrinth, a Steam early access title as of March 7th. This is an online only game, due in part to its PvP design. In Labyrinth, you battle

by John Farrell
Previews   -   Mar 10, 2016 Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode
Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode

One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new

by Eric Van Allen
Previews   -   Mar 04, 2016 Bringing isometric platformers back – Lumo preview
Bringing isometric platformers back – Lumo preview

Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie

by Travis Northup
Previews   -   Mar 03, 2016 Quantum Breakthrough? Hands-on with Remedy’s Quantum Break
Quantum Breakthrough?  Hands-on with Remedy’s Quantum Break

At a recent event in San Francisco, I went hands-on with Remedy’s upcoming time-bending shooter/puzzler, Quantum Break.  After a three year wait since it was unveiled at the Xbox One announcement event, the game is just a few weeks away from launch. With Remedy’s pedigree backing it,

by Ron Burke
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Ron Burke
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