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“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt Welsh
Aragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami
by Josh Devlin
Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player
by Eric Van Allen
Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great
by Matt Welsh
What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to
by Kenneth Shepard
Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs
by Travis Northup
Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,
by Matt Welsh
The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a
by Josh Devlin
“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt Welsh
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
“Happy people have no history.” – Leo Tolstoy This chilling quote opens the We Happy Few demo and immediately sets the tone for what is shaping up to be one of the most shocking and narratively brutal games I’ve seen in years. We Happy Few tells a twisted tale of
by Matt Welsh
Aragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami
by Josh Devlin
Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player
by Eric Van Allen
Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great
by Matt Welsh
What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to
by Kenneth Shepard
Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs
by Travis Northup
Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,
by Matt Welsh
The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a
by Josh Devlin