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Picture House of Cards as a video game in your mind’s eye. Go ahead, just try it. Ok, now think of your favorite SimCity. Take those two visions, modify the House of Cards image to include a parliamentary-style government (like the original House of Cards) and mash them up
by Mike Pearce
I didn’t think I’d ever be writing this. 2008 saw the release of Sudden Strike 3, but it wasn’t received well, having been criticized for terrible pathfinding and squandered potential. Since then, I figured the series was dead, rotting away in an IP graveyard of sorts. You
by Mike Pearce
Vikings are badass. Full of giants, gods, elves, and dwarves, their mythology is too. These things are a natural foundation for video games. They provide a rich background and a natural basis for a strong narrative. Games Farm is using this same formula for their upcoming action-RPG, Vikings—Wolves of
by Mike Pearce
Okhlos reads like a tongue-in-cheek history lesson on Ancient Greece and plays like a surprisingly brutal roguelike that hinges on your ability to manage a horde of Greece’s more underrepresented and oppressed people. The fine folks over at Coffee Powered Machine have done their research on the societal quirks
by Grant Gardiner
It’s no secret that MOBAs are immensely popular. With heavyweights like League of Legends, Smite, and DOTA 2, the genre has exploded in popularity. In fact, the upcoming DOTA 2 International 2016 has now amassed a record-breaking $18m prize pool. However, as MOBAs are so steeped in fast-paced strategy,
by Mike Pearce
I think the meeting with the Thing Trunk team went a little like this: “Hey, what was awesome about the original Diablo?” to which somebody responded “The way monsters, crates, and barrels exploded!” and somebody else chimed in “Loot! Delicious loot!” and then everyone piled on about monsters, bosses, and
by Ron Burke
Piloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh Devlin
It’s been twelve years since the first Dawn of War rampaged onto PC, bringing the Warhammer 40k tabletop fantasy game to life in brutal fashion. I was a fan of both the original and the sequel, albeit for different reasons. They were two takes on the 40k universe, one
by Eric Van Allen
Picture House of Cards as a video game in your mind’s eye. Go ahead, just try it. Ok, now think of your favorite SimCity. Take those two visions, modify the House of Cards image to include a parliamentary-style government (like the original House of Cards) and mash them up
by Mike Pearce
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Picture House of Cards as a video game in your mind’s eye. Go ahead, just try it. Ok, now think of your favorite SimCity. Take those two visions, modify the House of Cards image to include a parliamentary-style government (like the original House of Cards) and mash them up
by Mike Pearce
I didn’t think I’d ever be writing this. 2008 saw the release of Sudden Strike 3, but it wasn’t received well, having been criticized for terrible pathfinding and squandered potential. Since then, I figured the series was dead, rotting away in an IP graveyard of sorts. You
by Mike Pearce
Vikings are badass. Full of giants, gods, elves, and dwarves, their mythology is too. These things are a natural foundation for video games. They provide a rich background and a natural basis for a strong narrative. Games Farm is using this same formula for their upcoming action-RPG, Vikings—Wolves of
by Mike Pearce
Okhlos reads like a tongue-in-cheek history lesson on Ancient Greece and plays like a surprisingly brutal roguelike that hinges on your ability to manage a horde of Greece’s more underrepresented and oppressed people. The fine folks over at Coffee Powered Machine have done their research on the societal quirks
by Grant Gardiner
It’s no secret that MOBAs are immensely popular. With heavyweights like League of Legends, Smite, and DOTA 2, the genre has exploded in popularity. In fact, the upcoming DOTA 2 International 2016 has now amassed a record-breaking $18m prize pool. However, as MOBAs are so steeped in fast-paced strategy,
by Mike Pearce
I think the meeting with the Thing Trunk team went a little like this: “Hey, what was awesome about the original Diablo?” to which somebody responded “The way monsters, crates, and barrels exploded!” and somebody else chimed in “Loot! Delicious loot!” and then everyone piled on about monsters, bosses, and
by Ron Burke
Piloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh Devlin
It’s been twelve years since the first Dawn of War rampaged onto PC, bringing the Warhammer 40k tabletop fantasy game to life in brutal fashion. I was a fan of both the original and the sequel, albeit for different reasons. They were two takes on the 40k universe, one
by Eric Van Allen