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Previews   -   Jun 25, 2016 Bunny hop: Hands-on with Strafe’s roguish take on old-school Quake
Bunny hop: Hands-on with Strafe’s roguish take on old-school Quake

My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways). Inside a dimly lit trailer, with a fog machine blowing haze over a massive TV screen, I played a run of the game on an odd mixture of

by Eric Van Allen
Previews   -   Jun 20, 2016 Bringing a gun to a spaceship fight: Call of Duty: Infinite Warfare preview

There are two ways I’ve come to look at Call of Duty: Infinite Warfare. One is just as a first person shooter game, measured and considered in its own right, and the other is as an entry in one of the most popular franchises in that genre’s history.

by Lucious Barnes
Previews   -   Jun 17, 2016 Stealth assasinations at their most beautiful: Aragami preview
Stealth assasinations at their most beautiful: Aragami preview

Aragami is a stealth action game that takes inspiration from other titles like Mark of the Ninja and Tenchu. What separates it from those titles are its beautiful art that blends the colorful minimalism of Gigantic and the painterly Japanese style of Okami, and the Shadow Powers that protagonist Aragami

by Josh Devlin
Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
Previews   -   Jun 17, 2016 The platforming revival you’ve been waiting for: Yooka-Laylee preview
The platforming revival you’ve been waiting for: Yooka-Laylee preview

Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great

by Matt Welsh
Previews   -   Jun 14, 2016 Team-based precision in an exciting open world: Ghost Recon Wildlands preview
Team-based precision in an exciting open world: Ghost Recon Wildlands preview

Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,

by Matt Welsh
Previews   -   May 12, 2016 Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on
Hail to the ruling class – XCOM 2 Alien Hunters DLC hands-on

The last expansion for XCOM 2 was a solid upgrade to the seriousness of the base game, adding a lot of cosmetic options, but part of me felt like the community had already served this need and to better effect. This time around we are treated to something far more

by Ron Burke
Previews   -   Apr 25, 2016 Save the robots: Hands-on impressions of Shiny
Save the robots: Hands-on impressions of Shiny

With violence being prevalent throughout so many art forms today, developer Garage227 wants to do its best to counteract that with their newest 2D platformer, Shiny. This journey tells the tale of a small little robot, who wakes up to find the humans populating his planet have taken all the

by Jay Malone
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