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Previews   -   Sep 07, 2016 PAX West 2016: Gears of War 4 Horde 3.0 hands-on
PAX West 2016: Gears of War 4 Horde 3.0 hands-on

Gears of War 4 had been making me nervous. Knowing that Epic Games is no longer involved in the development of an IP that I’ve spent so many hours playing and have been so passionate about has made me apprehensive about its future. During PAX West 2016, however, much

by Mike Pearce
Previews   -   Sep 07, 2016 PAX West 2016: South Park: The Fractured But Whole
PAX West 2016: South Park: The Fractured But Whole

South Park excels at making fun of things. People, ideas, companies, religions, it doesn’t matter, everything and everyone is fair game to the trash talking 4th graders of rural Colorado. The new South Park game is a superhero-based RPG poking fun at superheroes and RPGs. But the series has

by Mike Pearce
Previews   -   Sep 06, 2016 Welcome to the 80’s personified: Zombies in Spaceland hands-on preview
Welcome to the 80’s personified: Zombies in Spaceland hands-on preview

It wouldn’t be a new Call of Duty game without the fantastic addition of zombies. This newest iteration, entitled Zombies in Spaceland, is set in the 1980s, with all of its neon excess intact. Players take the role of four 80s tropes: a geek, a jock, a rapper, and

by Ron Burke
Previews   -   Sep 06, 2016 Hands-on with Call of Duty Modern Warfare Remastered’s multiplayer
Hands-on with Call of Duty Modern Warfare Remastered’s multiplayer

Raven Studios has a long and tenured history of creating incredible games. They’ve also been involved with the Call of Duty franchise since 2010. By constructing the franchise’s multiplayer modes, they’ve been an integral part of Black Ops, Modern Warfare 3, Black Ops II, Ghosts, Call of

by Ron Burke
Previews   -   Aug 15, 2016 Planet Coaster Alpha 2 preview – Unlimited potential
Planet Coaster Alpha 2 preview – Unlimited potential

I make the most unrealistic and gut-destroying roller coaster my mind can imagine. It’s twisted, it’s fast, it dives under the ground, and scrapes the sky. I can’t imagine that any human being could withstand the g-forces a coaster like this would exert on their body, but

by Ron Burke
Previews   -   Aug 10, 2016 Urban Empire demo: If you build it, they will come…maybe
Urban Empire demo: If you build it, they will come…maybe

Picture House of Cards as a video game in your mind’s eye. Go ahead, just try it. Ok, now think of your favorite SimCity. Take those two visions, modify the House of Cards image to include a parliamentary-style government (like the original House of Cards) and mash them up

by Mike Pearce
Previews   -   Aug 10, 2016 Suddenly awestruck by Sudden Strike 4
Suddenly awestruck by Sudden Strike 4

I didn’t think I’d ever be writing this. 2008 saw the release of Sudden Strike 3, but it wasn’t received well, having been criticized for terrible pathfinding and squandered potential. Since then, I figured the series was dead, rotting away in an IP graveyard of sorts. You

by Mike Pearce
Previews   -   Aug 10, 2016 First impressions of Vikings—Wolves of Midgard
First impressions of Vikings—Wolves of Midgard

Vikings are badass. Full of giants, gods, elves, and dwarves, their mythology is too. These things are a natural foundation for video games. They provide a rich background and a natural basis for a strong narrative. Games Farm is using this same formula for their upcoming action-RPG, Vikings—Wolves of

by Mike Pearce
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