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Previews   -   Sep 10, 2018 With thy wise dreams and fables of the sky – Hands on with Assassin’s Creed Odyssey
With thy wise dreams and fables of the sky – Hands on with Assassin’s Creed Odyssey

After covering games for two decades you can begin to sense when a game is ready and when it’s not. As I rode over to the studio with a few of the development team members to get my final hands-on time with Assassin’s Creed Odyssey ahead of the

by Ron Burke
Previews   -   Sep 03, 2018 Here’s everything we can show you before Destiny 2: Forsaken launches tomorrow
Here’s everything we can show you before Destiny 2: Forsaken launches tomorrow

Destiny 2: Forsaken will be available for all brave guardians to experience starting tomorrow at 10 AM, but if you’re champing at the bit for some gunslinging, axe-smashing, grenade-tossing, face-punching action, then I’ve got you covered. Spoilers to follow. You have been warned. First up, a sneak peek

by Travis Northup
Previews   -   Aug 21, 2018 Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview
Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview

While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just

by Ron Burke
Previews   -   Aug 20, 2018 Technological torture chamber — Hands-on Transference preview
Technological torture chamber — Hands-on Transference preview

Transference does something special — it connects the observer with the protagonist and his family, and then uses that connection to draw you in before trying to scare the skin off of you. Games like this are the reason why VR is amazing, and also why studios like SpectreVision and Ubisoft

by Ron Burke
Previews   -   Aug 20, 2018 New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview
New Hereford Base and fresh operators — Rainbow Six Siege Grim Sky preview

Rainbow Six Siege is a fantastic comeback story.  The game came out on December 1st of 2015 and admittedly, it didn’t exactly capture the hearts and minds of shooter fans for a myriad of reasons including map design, stability, and variety.  Fast forward coming up on three years later

by Ron Burke
Previews   -   Aug 16, 2018 Take charge and unify the people — Total War: Three Kingdoms preview
Take charge and unify the people — Total War: Three Kingdoms preview

The Total War series has provided hours upon hours of intense, strategic gaming over the years. These games have covered a variety of characters and settings, including Attila, Rome, and Napoleon, among others. Creative Assembly is moving the next game in the series to China with Total War: Three Kingdoms,

by Codi Spence
Previews   -   Aug 13, 2018 Building a better deck — Magic: The Gathering Arena preview
Building a better deck — Magic: The Gathering Arena preview

For years, the games industry has attempted to harness the magic of Magic: The Gathering in a digital format. In 2015, Wizards of the Coast published Magic Duels, which aimed to draw newcomers into the world of Magic. By simplifying the rules and limiting the library of cards available to

by Travis Northup
Previews   -   Jul 17, 2018 Archangel: Hellfire — Hands-on with the Mech VR game of my dreams
Archangel: Hellfire — Hands-on with the Mech VR game of my dreams

I once again had the pleasure of climbing into the pilot’s seat of a war machine, and got to dive head-first into not one, but two new maps in Archangel: Hellfire. Archangel may have started out as an on-rails VR shooter game, but the expansion, Archangel: Hellfire, is going

by A Kay Purcell
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