The Trails games take me an eternity to get through, ranging from 50 to 100 hours for just the main story or adding missable side quests on top of that, but for each one I’ve played they just keep getting better and better. I’m still in the middle
I’ve played plenty of cozy style games from Stardew Valley to Sims to Disney Dreamlight. However, nothing could prepare me for the announcement of Tales of the Shire. I was pumped from the get-go, I mean, come on… Hobbits in the Shire and you get to be one?! So
There’s unexpected, and there’s unexpected. Hello Kitty was not the mascot I expected to be engaging with at Summer Game Fest, but then I played Island Adventure. Suddenly, what I expected was thrown out the door and replaced with surprise; surprise that underneath a brand some might dismiss
Remaking a classic game is a tricky proposition. When it’s a game with eleven entries spanning over 37 years, it gets even more tricky. What do you change? What do you keep? Do you update the combat to modern standards? What quality of life changes would you implement? The
I remember playing Super Monkey Ball: Banana Blitz on the Nintendo Wii back in 2006, then played Step & Roll when the Wii Balance Board was gaining popularity. Then, we got dead silence from Super Monkey Ball until two remasters of Banana Blitz and the first two games that opened
Sonic Generations blew the fan base out of the water mixing the old school Sonic with the new Sonic. Generations was a lot of fun to play through with a wonderful combination of speed and platforming, perfect for Sonic the Hedgehog.
I had the chance at Summer Game Fest to
I play a lot of scary games, from indie horror to AAA horror, I love either playing myself, watching others play, or watching videos around the unique lore behind games like Five Nights At Freddy’s and The Backrooms. So when Blumhouse, creator of some of the most amazing horror