I don’t know why, but I bounced off Monster Hunter: World. Perhaps it was the obtuse way you had to engage with your friends if you hadn’t already both beaten the same content, the frequent loading screens, or the bugs at launch, but for some reason I just
When your game starts with every character you might pick being hung from the neck in the gallows, and everyone you don’t pick having their neck snapped after a quick drop and a short stop, you are making one heck of a statement. That’s precisely what Path of
We all got to see the incredible gameplay walkthrough for Assassin’s Creed Shadows, but I got to see that same slice of content divvied up two more times. What I saw has me more excited than ever for this newest installment, and I can’t wait to tell you
By now, you’ve probably seen the incredible 20 minutes of opening gameplay for Dragon Age: The Veilguard. In it, we are re-introduced to fan favorite returning characters like Varric, Harding, and not-so-favorites like Solas – the Dread Wolf. It’s a good thing we are getting a reintroduction as it’
I wasn’t sure what to make of Kunitsu-Gami: Path of the Goddess when I saw the trailer. Is this a soulslike game? Is this a strategy game? What in the world is going on here?! Well, I finally got my hands on it and I have to say…this
Disney Villainous: Sugar and Spite, from publisher Ravensburger, is the 9th box to carry the Disney Villainous name or a whopping 16th if you count the Marvel and Star Wars spinoffs. That’s a lot of Villainous.
All of that content begs the question, do we really need more? I
During our preview for Call of Duty: Black Ops 6 (of which you can read our thoughts here), we had the opportunity to interview Matt Scronce (Associate Director, Design), and Yale Miller (Director of Production) from Treyarch. There were a few things we were curious about after the presentation, and
Here it is, the long-awaited follow-up to my Kapow! Volume 1 review, the review for the aptly named standalone expansion Kapow! Volume 2. So what’s in a box? All the dice, faces, boards, and screens to play the game again, along with six new characters and components to play
I don’t know why, but I bounced off Monster Hunter: World. Perhaps it was the obtuse way you had to engage with your friends if you hadn’t already both beaten the same content, the frequent loading screens, or the bugs at launch, but for some reason I just
I don’t know why, but I bounced off Monster Hunter: World. Perhaps it was the obtuse way you had to engage with your friends if you hadn’t already both beaten the same content, the frequent loading screens, or the bugs at launch, but for some reason I just
When your game starts with every character you might pick being hung from the neck in the gallows, and everyone you don’t pick having their neck snapped after a quick drop and a short stop, you are making one heck of a statement. That’s precisely what Path of
We all got to see the incredible gameplay walkthrough for Assassin’s Creed Shadows, but I got to see that same slice of content divvied up two more times. What I saw has me more excited than ever for this newest installment, and I can’t wait to tell you
By now, you’ve probably seen the incredible 20 minutes of opening gameplay for Dragon Age: The Veilguard. In it, we are re-introduced to fan favorite returning characters like Varric, Harding, and not-so-favorites like Solas – the Dread Wolf. It’s a good thing we are getting a reintroduction as it’
I wasn’t sure what to make of Kunitsu-Gami: Path of the Goddess when I saw the trailer. Is this a soulslike game? Is this a strategy game? What in the world is going on here?! Well, I finally got my hands on it and I have to say…this
Disney Villainous: Sugar and Spite, from publisher Ravensburger, is the 9th box to carry the Disney Villainous name or a whopping 16th if you count the Marvel and Star Wars spinoffs. That’s a lot of Villainous.
All of that content begs the question, do we really need more? I
During our preview for Call of Duty: Black Ops 6 (of which you can read our thoughts here), we had the opportunity to interview Matt Scronce (Associate Director, Design), and Yale Miller (Director of Production) from Treyarch. There were a few things we were curious about after the presentation, and
Here it is, the long-awaited follow-up to my Kapow! Volume 1 review, the review for the aptly named standalone expansion Kapow! Volume 2. So what’s in a box? All the dice, faces, boards, and screens to play the game again, along with six new characters and components to play