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Tonight, I, and hundreds of others, attended a “Night Under No Man’s Sky” event where footage of Hello Games’ No Man’s Sky was shown to the backdrop of an independent band’s live concert. Before the show began, Hello Game’s Sean Murray, clearly humbled by the opportunity
by Kenneth Shepard
It’s been about six months since I originally played The Order: 1886 at E3, and between then and my trip to the PlayStation Experience, I had started to get cold feet regarding my initial praise. The game sure looks gorgeous and cinematic, but after I re-watched old footage and
by Kenneth Shepard
Several trailers and gameplay videos have been going around about Supermassive’s horror game Until Dawn. Today, we got to demo the section shown at the Playstation Experience keynotes and see for ourselves how scary it was. Spoilers – I might have jumped a few times. The demo section featured the
by Eric Van Allen
Drinkbox Studios’ new title, Severed, was announced at the Playstation Experience event among a sea of indie games featured for the Vita. If its striking visuals and interesting swipe mechanics didn’t catch your eye at first glance, well, I’m here to shove your face into the screen. Severed
by Eric Van Allen
Gaming Trend Editors Kenneth Shepard and Eric Van Allen have made their sojurn to the desert (it’s in Las Vegas — no need to feel bad for them) to dig up all that is fit to print on the Sony PlayStation Experience. New trailers, fresh hands-on perspectives, and so much
by Ron Burke
Being committed to a fiction requires more than a slick veneer to pull your audience in. It requires a great deal of backstory, detail, and in the case of Assassin’s Creed, filling in large swaths of history. The team at Insight Editions did exactly that last year for The
by Ron Burke
This is how it’s done. There are art books that I’ve checked out in the past that give you the journey from inception to release, but others that seem to focus almost exclusively on the final product. The latter makes for a far more compelling look behind the
by Ron Burke
I’m a dork. I have a Magic Galleon punching hand puppet from Lunar the Silver Star, pilsner glasses from the original Burnout, a full-sized chainsword replica from Warhammer: Space Marine, a Keyblade from Kingdom Hearts, and far more than fits in my office neatly. Now, nestled neatly between my
by Ron Burke
Tonight, I, and hundreds of others, attended a “Night Under No Man’s Sky” event where footage of Hello Games’ No Man’s Sky was shown to the backdrop of an independent band’s live concert. Before the show began, Hello Game’s Sean Murray, clearly humbled by the opportunity
by Kenneth Shepard
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Tonight, I, and hundreds of others, attended a “Night Under No Man’s Sky” event where footage of Hello Games’ No Man’s Sky was shown to the backdrop of an independent band’s live concert. Before the show began, Hello Game’s Sean Murray, clearly humbled by the opportunity
by Kenneth Shepard
It’s been about six months since I originally played The Order: 1886 at E3, and between then and my trip to the PlayStation Experience, I had started to get cold feet regarding my initial praise. The game sure looks gorgeous and cinematic, but after I re-watched old footage and
by Kenneth Shepard
Several trailers and gameplay videos have been going around about Supermassive’s horror game Until Dawn. Today, we got to demo the section shown at the Playstation Experience keynotes and see for ourselves how scary it was. Spoilers – I might have jumped a few times. The demo section featured the
by Eric Van Allen
Drinkbox Studios’ new title, Severed, was announced at the Playstation Experience event among a sea of indie games featured for the Vita. If its striking visuals and interesting swipe mechanics didn’t catch your eye at first glance, well, I’m here to shove your face into the screen. Severed
by Eric Van Allen
Gaming Trend Editors Kenneth Shepard and Eric Van Allen have made their sojurn to the desert (it’s in Las Vegas — no need to feel bad for them) to dig up all that is fit to print on the Sony PlayStation Experience. New trailers, fresh hands-on perspectives, and so much
by Ron Burke
Being committed to a fiction requires more than a slick veneer to pull your audience in. It requires a great deal of backstory, detail, and in the case of Assassin’s Creed, filling in large swaths of history. The team at Insight Editions did exactly that last year for The
by Ron Burke
This is how it’s done. There are art books that I’ve checked out in the past that give you the journey from inception to release, but others that seem to focus almost exclusively on the final product. The latter makes for a far more compelling look behind the
by Ron Burke
I’m a dork. I have a Magic Galleon punching hand puppet from Lunar the Silver Star, pilsner glasses from the original Burnout, a full-sized chainsword replica from Warhammer: Space Marine, a Keyblade from Kingdom Hearts, and far more than fits in my office neatly. Now, nestled neatly between my
by Ron Burke