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Blizzcon 2014 approaches! Join Sean Lama and Eric Van Allen in the latest episode of the Metatheory Podcast as they talk about the games that made them Blizzard fans in the first place, their thoughts on upcoming games like Starcraft 2: Legacy of the Void and Heroes of the Storm,
by Sean Lama
The bar for stealth action in video games has been set fairly high in the modern era of gaming. Once upon a time a game which boasted “stealth mechanics” was expected to offer little more than an invisibility spell, or maybe some lamely scripted scenarios where the player had to
by Victor Grunn
In reviewing Call of Duty: Advanced Warfare, I spent many hours with the multiplayer portion, pitted against devs and noobs alike. During that time, I learned some tips and tricks that can give any average player the edge on release day, and they’ll need it too. Now that Day
by Eric Van Allen
Imitation is the sincerest form of flattery, and the developers of Lords of the Fallen have made it no secret that they aim to recreate the magic of the Souls franchise. A series defined by brutal difficulty, ambient storytelling and a constant sense of despair, fear, and loneliness; Lords of
by Eric Van Allen
I wasn’t prepared. I’ve watched every Twitch video, I went through the E3 demo twice, and I’ve consumed every character of written word about Dragon Age Inquisition. I still wasn’t ready for what came next. Like a kid on Christmas morning, I couldn’t sleep the
by Ron Burke
Ten seconds. I have ten seconds. The satellite is so close. I slide around a corner, turning to spray a burst of bullets as I do so. An enemy falls and I can see the satellite in front of me. I grab it and take off. Seven seconds. My team
by Eric Van Allen
Nidhogg is deceptive in its simplicity. Characters seemingly ripped from an Atari game do battle on a two-dimensional plane. There are only two buttons at your disposal: jump and attack. But underneath this simplicity lies a hidden depth, filled with expert sword throws and deft parries. This is what makes
by David Roberts
Long time readers of the site are aware that I was severely injured during the military. I lost more than 75% of my hearing due to a massive explosion that also ruptured my ear drums, snapped tendons in my ankles, damaged my knee, and whipped my head to the pavement.
by Ron Burke
Blizzcon 2014 approaches! Join Sean Lama and Eric Van Allen in the latest episode of the Metatheory Podcast as they talk about the games that made them Blizzard fans in the first place, their thoughts on upcoming games like Starcraft 2: Legacy of the Void and Heroes of the Storm,
by Sean Lama
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Blizzcon 2014 approaches! Join Sean Lama and Eric Van Allen in the latest episode of the Metatheory Podcast as they talk about the games that made them Blizzard fans in the first place, their thoughts on upcoming games like Starcraft 2: Legacy of the Void and Heroes of the Storm,
by Sean Lama
The bar for stealth action in video games has been set fairly high in the modern era of gaming. Once upon a time a game which boasted “stealth mechanics” was expected to offer little more than an invisibility spell, or maybe some lamely scripted scenarios where the player had to
by Victor Grunn
In reviewing Call of Duty: Advanced Warfare, I spent many hours with the multiplayer portion, pitted against devs and noobs alike. During that time, I learned some tips and tricks that can give any average player the edge on release day, and they’ll need it too. Now that Day
by Eric Van Allen
Imitation is the sincerest form of flattery, and the developers of Lords of the Fallen have made it no secret that they aim to recreate the magic of the Souls franchise. A series defined by brutal difficulty, ambient storytelling and a constant sense of despair, fear, and loneliness; Lords of
by Eric Van Allen
I wasn’t prepared. I’ve watched every Twitch video, I went through the E3 demo twice, and I’ve consumed every character of written word about Dragon Age Inquisition. I still wasn’t ready for what came next. Like a kid on Christmas morning, I couldn’t sleep the
by Ron Burke
Ten seconds. I have ten seconds. The satellite is so close. I slide around a corner, turning to spray a burst of bullets as I do so. An enemy falls and I can see the satellite in front of me. I grab it and take off. Seven seconds. My team
by Eric Van Allen
Nidhogg is deceptive in its simplicity. Characters seemingly ripped from an Atari game do battle on a two-dimensional plane. There are only two buttons at your disposal: jump and attack. But underneath this simplicity lies a hidden depth, filled with expert sword throws and deft parries. This is what makes
by David Roberts
Long time readers of the site are aware that I was severely injured during the military. I lost more than 75% of my hearing due to a massive explosion that also ruptured my ear drums, snapped tendons in my ankles, damaged my knee, and whipped my head to the pavement.
by Ron Burke