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Well, we finally did it. We finally pried Travis from the third chair in order to have someone else on the podcast. Eric and Kenneth are joined by Spencer Campbell and Matt Welsh as we talk Steam’s monetization of mods, the trouble with prequels, and what little details we
by Kenneth Shepard
Every evangelist of the PlayStation Vita knows it’s a hard sell. Despite unparalleled power from a dedicated handheld gaming device, the Vita’s lack of mainstream appeal has been no secret since its launch in 2011. What was once pitched to consumers as a “console-quality” handheld has become something
by Kenneth Shepard
Grand Theft Auto V is to be quite frank, a port done right. It takes what is already an amazing game and improves to not only look and control better, but it also makes it feel like it was made for the PC. From the amazing draw distance, to having
by Bryan Ertmer
The average age of a “gamer,” at least according to the ESA’s measurement methodologies, is 30. That means there are more of us from the so-called Nintendo Generation who grew up on games like Mega Man, Ninja Gaiden, and Super Mario Bros. than the bombastic AAA titles of today.
by Ron Burke
I’ve found that recently, I’ve been a little let down by the offerings of the “scary game” genre. Though face-cams and let’s plays of the recent bout of virtual haunted houses provides a lot in the way of entertainment, there’s little lasting effect. Horror isn’t
by Eric Van Allen
The Mortal Kombat series has a long-running record as one of the best 2D-fighters of all time, so it is no small matter when I say that Mortal Kombat X is without a doubt the best Mortal Kombat. Brutal X-ray attacks, bloody uppercuts, and downright cringe-worthy fatalities, all of the
by Travis Northup
Akio Morita, founder of Sony, was once quoted as saying, “We don’t ask consumers what they want. They don’t know.” And to some degree, that’s entirely true; most consumers don’t know what they want until they are shown something new or improved. When a new genre
by Ron Burke
Call Hyperion’s HR department, because it’s time for another episode of the Gaming Trend Reboot Podcast. Eric and Kenneth are once again joined by Travis “He who refuses to leave” Northup, as they talk Mortal Kombat X, the new Guitar Hero, what designates a good Super Smash Bros.
by Kenneth Shepard
Well, we finally did it. We finally pried Travis from the third chair in order to have someone else on the podcast. Eric and Kenneth are joined by Spencer Campbell and Matt Welsh as we talk Steam’s monetization of mods, the trouble with prequels, and what little details we
by Kenneth Shepard
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Well, we finally did it. We finally pried Travis from the third chair in order to have someone else on the podcast. Eric and Kenneth are joined by Spencer Campbell and Matt Welsh as we talk Steam’s monetization of mods, the trouble with prequels, and what little details we
by Kenneth Shepard
Every evangelist of the PlayStation Vita knows it’s a hard sell. Despite unparalleled power from a dedicated handheld gaming device, the Vita’s lack of mainstream appeal has been no secret since its launch in 2011. What was once pitched to consumers as a “console-quality” handheld has become something
by Kenneth Shepard
Grand Theft Auto V is to be quite frank, a port done right. It takes what is already an amazing game and improves to not only look and control better, but it also makes it feel like it was made for the PC. From the amazing draw distance, to having
by Bryan Ertmer
The average age of a “gamer,” at least according to the ESA’s measurement methodologies, is 30. That means there are more of us from the so-called Nintendo Generation who grew up on games like Mega Man, Ninja Gaiden, and Super Mario Bros. than the bombastic AAA titles of today.
by Ron Burke
I’ve found that recently, I’ve been a little let down by the offerings of the “scary game” genre. Though face-cams and let’s plays of the recent bout of virtual haunted houses provides a lot in the way of entertainment, there’s little lasting effect. Horror isn’t
by Eric Van Allen
The Mortal Kombat series has a long-running record as one of the best 2D-fighters of all time, so it is no small matter when I say that Mortal Kombat X is without a doubt the best Mortal Kombat. Brutal X-ray attacks, bloody uppercuts, and downright cringe-worthy fatalities, all of the
by Travis Northup
Akio Morita, founder of Sony, was once quoted as saying, “We don’t ask consumers what they want. They don’t know.” And to some degree, that’s entirely true; most consumers don’t know what they want until they are shown something new or improved. When a new genre
by Ron Burke
Call Hyperion’s HR department, because it’s time for another episode of the Gaming Trend Reboot Podcast. Eric and Kenneth are once again joined by Travis “He who refuses to leave” Northup, as they talk Mortal Kombat X, the new Guitar Hero, what designates a good Super Smash Bros.
by Kenneth Shepard