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            There are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
by Scott Griffith
            The strategy genre is one that has been dominated by Sid Meier’s Civilization franchise for many years now. Instead of providing an alternate history take with the gameplay, developer Stardock has taken a more fantasy-focused approach in Sorcerer King. This approach has you making a choice from six different
by Jay Malone
            There are two ways to succeed with new offerings in the saturated deck-building market. Interesting stacking effects are the core of any deck-builder, but just as important are the palette of choices players are offered when deciding how to use the cards in hand. Mage Knight is a good example
by Michael Eyre
            [The following contains spoilers for Dragon Age: Inquisition. Reader discretion is advised] When Dragon Age: Inquisition was released in November, I stated on a podcast that I felt the game’s protagonist, The Inquisitor, was the weakest the series had to offer thus far. A bold statement, but one that
by Kenneth Shepard
            Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay Malone
            As we settle into the new year, we make our resolutions and vow to stick to them: go on a diet, exercise more, save money, and so forth. But sticking to those resolutions is always easier said than done, and by the third week of the year we usually slide
by Josh Devlin
            Over here at Gaming Trend, we have a lot of staff members who are fans of choice-driven games. We’ve rambled on about Bioware games for hours, debated about TellTale choices, and have been pretty strongly moved by a lot of the decisions developers have asked us to make vicariously
by Kenneth Shepard
            There are three basic ingredients that make a good platformer: solid controls, challenging levels and engaging design. You can read back through the catalog of classic platformers and find these three tenets, clear as day, in every one. The fact that Funk of the Titans nails one of those tenets
by Eric Van Allen
            There are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
by Scott Griffith
            Relive Atari classics in handheld form!
            It’s better for newbies, but still very much an extraction shooter
            This might be the perfect gaming instrument
            AK Interactive updated their classic Panel Liner and the results are awesome
            This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
            and Auntie's Choice certified!
            There are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
by Scott Griffith
            The strategy genre is one that has been dominated by Sid Meier’s Civilization franchise for many years now. Instead of providing an alternate history take with the gameplay, developer Stardock has taken a more fantasy-focused approach in Sorcerer King. This approach has you making a choice from six different
by Jay Malone
            There are two ways to succeed with new offerings in the saturated deck-building market. Interesting stacking effects are the core of any deck-builder, but just as important are the palette of choices players are offered when deciding how to use the cards in hand. Mage Knight is a good example
by Michael Eyre
            [The following contains spoilers for Dragon Age: Inquisition. Reader discretion is advised] When Dragon Age: Inquisition was released in November, I stated on a podcast that I felt the game’s protagonist, The Inquisitor, was the weakest the series had to offer thus far. A bold statement, but one that
by Kenneth Shepard
            Life is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay Malone
            As we settle into the new year, we make our resolutions and vow to stick to them: go on a diet, exercise more, save money, and so forth. But sticking to those resolutions is always easier said than done, and by the third week of the year we usually slide
by Josh Devlin
            Over here at Gaming Trend, we have a lot of staff members who are fans of choice-driven games. We’ve rambled on about Bioware games for hours, debated about TellTale choices, and have been pretty strongly moved by a lot of the decisions developers have asked us to make vicariously
by Kenneth Shepard
            There are three basic ingredients that make a good platformer: solid controls, challenging levels and engaging design. You can read back through the catalog of classic platformers and find these three tenets, clear as day, in every one. The fact that Funk of the Titans nails one of those tenets
by Eric Van Allen