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[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth Shepard
Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van AllenThere are plenty of games that include heists. Payday, Watch Dogs, and your pick of GTA’s are immediate and obvious examples. But all of these titles envision a very particular kind of heist, the kind that typically go very well- until they very violently and spectacularly do not. I’
by Lucious Barnes
As our podcasting schedule shifts again, Eric and Kenneth are joined by Josh and Ron as they talk about the current happenings of the games industry. This week we discuss Eric’s inability to understand the intricacies of Journey while also playing a game about pigeon bestiality, Josh’s infatuation
by Kenneth Shepard
It’s not uncommon to see digital implementations of board games and vice versa, but the tower defense game hasn’t been explored very often in the board game space. John Wrot of Gate Keeper Gaming decided that he wanted to rectify that situation and came up with The King’
by Keith Schleicher
Tom Jolly’s games often make us feel clever, mean, lucky, as if we’re playing alternately at the expense and at the mercy of our friends. His designs give us leeway to bend the rules either just enough to win the game or, as is more often the case,
by Paul Bauman
Back in 2010, in one of the best years ever for game publishing, Marco Ruskowski and Marcel Süßelbeck partnered up with Wolfgang Panning to create Fresco, which was almost universally lauded as a beautiful, engaging, strategic yet family-friendly game. Five years later, Marco and Marcel are back at it with
by Kit Harrison
Before we get started, let me say that you really should just stop reading this right now, get in your car, drive on down to your friendly neighborhood game store and get yourself a copy of Paperback. It’s a little difficult to get a copy, since first time designer
by Kit Harrison
[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth Shepard
Stroll towards the strip
It's clear to see that Ammon's translucent tiles are transcendent.
Say hello (again) to Dylan Faden
Our recommendations for your best holiday gift purchases
Setting a new standard for getting started and continuing on.
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth Shepard
Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van AllenThere are plenty of games that include heists. Payday, Watch Dogs, and your pick of GTA’s are immediate and obvious examples. But all of these titles envision a very particular kind of heist, the kind that typically go very well- until they very violently and spectacularly do not. I’
by Lucious Barnes
As our podcasting schedule shifts again, Eric and Kenneth are joined by Josh and Ron as they talk about the current happenings of the games industry. This week we discuss Eric’s inability to understand the intricacies of Journey while also playing a game about pigeon bestiality, Josh’s infatuation
by Kenneth Shepard
It’s not uncommon to see digital implementations of board games and vice versa, but the tower defense game hasn’t been explored very often in the board game space. John Wrot of Gate Keeper Gaming decided that he wanted to rectify that situation and came up with The King’
by Keith Schleicher
Tom Jolly’s games often make us feel clever, mean, lucky, as if we’re playing alternately at the expense and at the mercy of our friends. His designs give us leeway to bend the rules either just enough to win the game or, as is more often the case,
by Paul Bauman
Back in 2010, in one of the best years ever for game publishing, Marco Ruskowski and Marcel Süßelbeck partnered up with Wolfgang Panning to create Fresco, which was almost universally lauded as a beautiful, engaging, strategic yet family-friendly game. Five years later, Marco and Marcel are back at it with
by Kit Harrison
Before we get started, let me say that you really should just stop reading this right now, get in your car, drive on down to your friendly neighborhood game store and get yourself a copy of Paperback. It’s a little difficult to get a copy, since first time designer
by Kit Harrison