Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
Simplicity can spawn brilliant products; thus are the hopes for many of Ubisoft’s new smaller projects that have been recently released such as Child of Light and Valiant Hearts. Grow Home is another game that lives in that same vein. It is clear that the game blossomed from a
by Jay MaloneThe Battlefield: Hardline beta feels familiar, and I don’t know how I feel about that. My biggest complaint was it looked and felt like a reskinned version of Battlefield 4. It is looking polished, especially for a beta, and the controls felt well-thought-out and tight. It has the ability
by Bryan ErtmerFebruary is the shortest month of the year, but that doesn’t stop us from playing a lot of video games. This weekend’s TGIF won’t just be focusing on what games we’re playing over the next few days, but what games we’ll be playing over the
by Josh DevlinSometimes you’re not in the mood to wrestle with complicated controls, to struggle with difficult segments of a level that have you grinding your teeth, or to battle it out with stiff competition online. In Gravity Ghost, you’re seldom inhibited by complications and it’s easy to get
by Sean LamaSince I woke up this morning, I must have watched the new footage of Persona 5 a dozen times already. We knew it was likely coming during Atlus’ 30-hour long Persona livestream, and as a huge Persona fan, I am really excited to see this trailer hint at a return
by Kenneth ShepardLife can be brutal. It is completely natural to occasionally feel so broken by life’s hardships that you wonder how you could possibly go any further. While these tough times can be some of the most difficult in life, you can always find a silver lining. Video games have
by Matt WelshYour journey in Telltale’s Game of Thrones Episode two begins three days after the liberation of Yunkai by Daenerys Stormborn of House Targaryen. Like episode one and the namesake show, the story doesn’t end there, walking us through the continued (and oft-maligned) story arc of several members of
by Ron BurkeMaking a zombie product relevant in today’s video game market is very difficult, but Techland did just that in their 2011 release, Dead Island. Their first foray into zombie violence focused on their analog combat that allowed you to attack specific parts of the body in hopes of weakening
by Jay MaloneSimplicity can spawn brilliant products; thus are the hopes for many of Ubisoft’s new smaller projects that have been recently released such as Child of Light and Valiant Hearts. Grow Home is another game that lives in that same vein. It is clear that the game blossomed from a
by Jay MaloneThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
Find out just how much fits in a small pagecount
Simplicity can spawn brilliant products; thus are the hopes for many of Ubisoft’s new smaller projects that have been recently released such as Child of Light and Valiant Hearts. Grow Home is another game that lives in that same vein. It is clear that the game blossomed from a
by Jay MaloneThe Battlefield: Hardline beta feels familiar, and I don’t know how I feel about that. My biggest complaint was it looked and felt like a reskinned version of Battlefield 4. It is looking polished, especially for a beta, and the controls felt well-thought-out and tight. It has the ability
by Bryan ErtmerFebruary is the shortest month of the year, but that doesn’t stop us from playing a lot of video games. This weekend’s TGIF won’t just be focusing on what games we’re playing over the next few days, but what games we’ll be playing over the
by Josh DevlinSometimes you’re not in the mood to wrestle with complicated controls, to struggle with difficult segments of a level that have you grinding your teeth, or to battle it out with stiff competition online. In Gravity Ghost, you’re seldom inhibited by complications and it’s easy to get
by Sean LamaSince I woke up this morning, I must have watched the new footage of Persona 5 a dozen times already. We knew it was likely coming during Atlus’ 30-hour long Persona livestream, and as a huge Persona fan, I am really excited to see this trailer hint at a return
by Kenneth ShepardLife can be brutal. It is completely natural to occasionally feel so broken by life’s hardships that you wonder how you could possibly go any further. While these tough times can be some of the most difficult in life, you can always find a silver lining. Video games have
by Matt WelshYour journey in Telltale’s Game of Thrones Episode two begins three days after the liberation of Yunkai by Daenerys Stormborn of House Targaryen. Like episode one and the namesake show, the story doesn’t end there, walking us through the continued (and oft-maligned) story arc of several members of
by Ron BurkeMaking a zombie product relevant in today’s video game market is very difficult, but Techland did just that in their 2011 release, Dead Island. Their first foray into zombie violence focused on their analog combat that allowed you to attack specific parts of the body in hopes of weakening
by Jay Malone