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Imagine a real-time strategy game where micromanaging the location and movement of your military assets is a non-issue, partly because there are no military assets involved. A game where you have tech-trees to advance through and resources to gather, yet doing so isn’t merely a means to another end,
by Victor Grunn
You’ve probably noticed the ads for the swashbuckling sky piracy steampunk board game, Aether Captains on Gaming Trend. As the game’s already-successful Kickstarter comes to a close in a week, we at Gaming Trend want to extend one more opportunity to get your hands on the game — this
by Ron Burke
Those familiar with Word War II know about Germany’s infamous U-boats and their relentless attacks against Allied shipping in the Atlantic Ocean. What’s not as well known is the underwater warfare in the Pacific and the American’s use of submarines to disrupt Japanese shipping. Consim Press follows
by Nick South
Opinions galore this week, as some hot takes on Nintendo’s latest antics take up a fair amount of this week’s GT Reboot Podcast. But before that, Kenneth wraps up his Zero Escape binge with Virtue’s Last Reward, Blake is feeling a lot better about Hitman after its
by Kenneth Shepard
Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck
by Eric Van Allen
The company Toast, based in Portland, Oregon, specializes in handmade leather and wood covers and cases for electronics such as phones, tablets, laptops and, most important to us, game consoles. They were nice enough to send over a complimentary cover for a PlayStation 4 and we were eager enough to
by Blake Hester
[The following is part three of our review of The Walking Dead: Michonne, and contains our final verdict on the series as a whole. To check out part two, click here.] The Walking Dead: Michonne ends on a fairly predictable note, and the implications of that say a lot for
by Kenneth Shepard
In its first episode, Hitman shot itself in the foot. In its second, it’s learning to walk again. With its second entry, titled “World of Tomorrow,” Hitman offers a bigger sandbox, full of opportunities and danger, begging players to try again and again. But, while it does correct several
by Blake Hester
Imagine a real-time strategy game where micromanaging the location and movement of your military assets is a non-issue, partly because there are no military assets involved. A game where you have tech-trees to advance through and resources to gather, yet doing so isn’t merely a means to another end,
by Victor Grunn
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
2025 is coming to and end, and wow, there were a lot of comic books this year!
Assault with the Empire or defend with the Rebels in this easy-to-learn, quick-to-play tactical tabletop board game.
Imagine a real-time strategy game where micromanaging the location and movement of your military assets is a non-issue, partly because there are no military assets involved. A game where you have tech-trees to advance through and resources to gather, yet doing so isn’t merely a means to another end,
by Victor Grunn
You’ve probably noticed the ads for the swashbuckling sky piracy steampunk board game, Aether Captains on Gaming Trend. As the game’s already-successful Kickstarter comes to a close in a week, we at Gaming Trend want to extend one more opportunity to get your hands on the game — this
by Ron Burke
Those familiar with Word War II know about Germany’s infamous U-boats and their relentless attacks against Allied shipping in the Atlantic Ocean. What’s not as well known is the underwater warfare in the Pacific and the American’s use of submarines to disrupt Japanese shipping. Consim Press follows
by Nick South
Opinions galore this week, as some hot takes on Nintendo’s latest antics take up a fair amount of this week’s GT Reboot Podcast. But before that, Kenneth wraps up his Zero Escape binge with Virtue’s Last Reward, Blake is feeling a lot better about Hitman after its
by Kenneth Shepard
Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck
by Eric Van Allen
The company Toast, based in Portland, Oregon, specializes in handmade leather and wood covers and cases for electronics such as phones, tablets, laptops and, most important to us, game consoles. They were nice enough to send over a complimentary cover for a PlayStation 4 and we were eager enough to
by Blake Hester
[The following is part three of our review of The Walking Dead: Michonne, and contains our final verdict on the series as a whole. To check out part two, click here.] The Walking Dead: Michonne ends on a fairly predictable note, and the implications of that say a lot for
by Kenneth Shepard
In its first episode, Hitman shot itself in the foot. In its second, it’s learning to walk again. With its second entry, titled “World of Tomorrow,” Hitman offers a bigger sandbox, full of opportunities and danger, begging players to try again and again. But, while it does correct several
by Blake Hester