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I do not expect to finish a first play awestruck by the experience, but my initial playthrough of Mare Nostrum: Empires took on a legendary status. Five players, a mixture of veteran and newcomers, sat down to run through the game in an effort to learn the system. A two
by Nick South
Thornwatch is an amalgamation of two huge forces in the gaming arena. While the Penny Arcade guys might be more well known for their comics and love of video games, they definitely know their board games and RPGs. They’ve teamed up with Lone Shark Games to create the game
by Keith Schleicher
Once in a while a game comes around that ends up defining a genre, setting the standard that all other games are measured against. Arkham Horror fits this bill for thematic boardgames, Agricola is the go-to for worker placement, and for cooperative games there is Pandemic. Sure, there were other
by Scott Griffith
For the past ten years, Sonic the Hedgehog has been on a roller coaster of quality. After the horrendous atrocity that was Sonic ’06, we were exposed to games ranging from disappointing (Sonic Unleashed) to a remarkable return to form (Sonic Generations.) However, possibly the lowest point in the franchise’
by Elisha Deogracias
Toys For Bob first brought us their revolutionary Toys-to-life games back in 2011 when they released Skylanders: Spyro’s Adventure. Since then, they have built a very successful and fun franchise, with seven games under the franchise’s belt. The newest installment to the Skylanders franchise, Skylanders Imaginators, is here,
by Zach Faber
Dungeon crawlers have to walk (crawl?) a precarious line, and all too often fall to one side or the other. All too often, roguelikes fall short of becoming addicting, and instead end up being incredibly boring, far too easy, or unplayably challenging. Rogue Wizards does a nice job with this
by A Kay Purcell
There comes a point in everyone’s life when they wish animals could speak. However, not a lot of people wonder the consequences of such sentience, and if that might be a good thing for society as a whole. Enter Aftershock Comics’ Animosity, an ongoing series that delves into a
by Elisha Deogracias
Tempest is an open-world seafaring adventure, casting you as customizer, cannoneer, and course charting captain. Part RPG and part resource management simulation, Tempest looks to put a tricorn hat back on our head and reinvigorate the pirate genre. Thankfully, Tempest is fairly seaworthy, even if it has a few barnacles.
by Ron Burke
I do not expect to finish a first play awestruck by the experience, but my initial playthrough of Mare Nostrum: Empires took on a legendary status. Five players, a mixture of veteran and newcomers, sat down to run through the game in an effort to learn the system. A two
by Nick South
What we're excited for in the new year
Hades II, Clair Obscur: Expedition 33, and... PianoGlow?!
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
I do not expect to finish a first play awestruck by the experience, but my initial playthrough of Mare Nostrum: Empires took on a legendary status. Five players, a mixture of veteran and newcomers, sat down to run through the game in an effort to learn the system. A two
by Nick South
Thornwatch is an amalgamation of two huge forces in the gaming arena. While the Penny Arcade guys might be more well known for their comics and love of video games, they definitely know their board games and RPGs. They’ve teamed up with Lone Shark Games to create the game
by Keith Schleicher
Once in a while a game comes around that ends up defining a genre, setting the standard that all other games are measured against. Arkham Horror fits this bill for thematic boardgames, Agricola is the go-to for worker placement, and for cooperative games there is Pandemic. Sure, there were other
by Scott Griffith
For the past ten years, Sonic the Hedgehog has been on a roller coaster of quality. After the horrendous atrocity that was Sonic ’06, we were exposed to games ranging from disappointing (Sonic Unleashed) to a remarkable return to form (Sonic Generations.) However, possibly the lowest point in the franchise’
by Elisha Deogracias
Toys For Bob first brought us their revolutionary Toys-to-life games back in 2011 when they released Skylanders: Spyro’s Adventure. Since then, they have built a very successful and fun franchise, with seven games under the franchise’s belt. The newest installment to the Skylanders franchise, Skylanders Imaginators, is here,
by Zach Faber
Dungeon crawlers have to walk (crawl?) a precarious line, and all too often fall to one side or the other. All too often, roguelikes fall short of becoming addicting, and instead end up being incredibly boring, far too easy, or unplayably challenging. Rogue Wizards does a nice job with this
by A Kay Purcell
There comes a point in everyone’s life when they wish animals could speak. However, not a lot of people wonder the consequences of such sentience, and if that might be a good thing for society as a whole. Enter Aftershock Comics’ Animosity, an ongoing series that delves into a
by Elisha Deogracias
Tempest is an open-world seafaring adventure, casting you as customizer, cannoneer, and course charting captain. Part RPG and part resource management simulation, Tempest looks to put a tricorn hat back on our head and reinvigorate the pirate genre. Thankfully, Tempest is fairly seaworthy, even if it has a few barnacles.
by Ron Burke