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Dungeon crawlers have to walk (crawl?) a precarious line, and all too often fall to one side or the other. All too often, roguelikes fall short of becoming addicting, and instead end up being incredibly boring, far too easy, or unplayably challenging. Rogue Wizards does a nice job with this
by A Kay Purcell
There comes a point in everyone’s life when they wish animals could speak. However, not a lot of people wonder the consequences of such sentience, and if that might be a good thing for society as a whole. Enter Aftershock Comics’ Animosity, an ongoing series that delves into a
by Elisha Deogracias
Tempest is an open-world seafaring adventure, casting you as customizer, cannoneer, and course charting captain. Part RPG and part resource management simulation, Tempest looks to put a tricorn hat back on our head and reinvigorate the pirate genre. Thankfully, Tempest is fairly seaworthy, even if it has a few barnacles.
by Ron Burke
If you read the comments written below any Destiny article, you’re bound to find someone write, with enmity, “People still play this game?” Two years after the somewhat tumultuous launch of Destiny, it’s a fair question, especially as other video games have launched with the hope of replicating
by Travis Northup
Neon Chrome feels like what might happen if classic cinematic masterpiece Blade Runner and isometric gorefest Crusader: No Remorse met up, fell in love, and had a top-down shooter baby. It’s not always perfect, but it scratches a very particular cyberpunk itch. Playing as a nameless character, you find
by Ron Burke
It’s a special episode of the GT Reboot Podcast this week…and that’s because it’s the last…at least as you know it. This 71st episode of this show is the last that will feature Kenneth Shepard and Eric Van Allen as hosts. After a year and
by Kenneth Shepard
Having evolved from a Half Life 2 mod, Dear Esther is an immersive walking simulator that explores a mysterious island with an unnamed narrator and the little things he has to tell us about his and Esther’s story. Through discarded items and strange messages left in bioluminescent paint, the
by Rachel "Rei" Berry
I’m a fan of strange games. Whether they’re about shooting aliens while dancing with a late Michael Jackson, rolling things up with a ball, or capping pens, I love me some quirky video games. Safety First, a puzzle game with a unique mechanic, tries to capture that eccentric
by Elisha Deogracias
Dungeon crawlers have to walk (crawl?) a precarious line, and all too often fall to one side or the other. All too often, roguelikes fall short of becoming addicting, and instead end up being incredibly boring, far too easy, or unplayably challenging. Rogue Wizards does a nice job with this
by A Kay Purcell
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
It's clear to see that Ammon's translucent tiles are transcendent.
Dungeon crawlers have to walk (crawl?) a precarious line, and all too often fall to one side or the other. All too often, roguelikes fall short of becoming addicting, and instead end up being incredibly boring, far too easy, or unplayably challenging. Rogue Wizards does a nice job with this
by A Kay Purcell
There comes a point in everyone’s life when they wish animals could speak. However, not a lot of people wonder the consequences of such sentience, and if that might be a good thing for society as a whole. Enter Aftershock Comics’ Animosity, an ongoing series that delves into a
by Elisha Deogracias
Tempest is an open-world seafaring adventure, casting you as customizer, cannoneer, and course charting captain. Part RPG and part resource management simulation, Tempest looks to put a tricorn hat back on our head and reinvigorate the pirate genre. Thankfully, Tempest is fairly seaworthy, even if it has a few barnacles.
by Ron Burke
If you read the comments written below any Destiny article, you’re bound to find someone write, with enmity, “People still play this game?” Two years after the somewhat tumultuous launch of Destiny, it’s a fair question, especially as other video games have launched with the hope of replicating
by Travis Northup
Neon Chrome feels like what might happen if classic cinematic masterpiece Blade Runner and isometric gorefest Crusader: No Remorse met up, fell in love, and had a top-down shooter baby. It’s not always perfect, but it scratches a very particular cyberpunk itch. Playing as a nameless character, you find
by Ron Burke
It’s a special episode of the GT Reboot Podcast this week…and that’s because it’s the last…at least as you know it. This 71st episode of this show is the last that will feature Kenneth Shepard and Eric Van Allen as hosts. After a year and
by Kenneth Shepard
Having evolved from a Half Life 2 mod, Dear Esther is an immersive walking simulator that explores a mysterious island with an unnamed narrator and the little things he has to tell us about his and Esther’s story. Through discarded items and strange messages left in bioluminescent paint, the
by Rachel "Rei" Berry
I’m a fan of strange games. Whether they’re about shooting aliens while dancing with a late Michael Jackson, rolling things up with a ball, or capping pens, I love me some quirky video games. Safety First, a puzzle game with a unique mechanic, tries to capture that eccentric
by Elisha Deogracias