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Renee isn’t a criminal; she’s a confused and afraid 16-year-old girl who’s struggled with mental illness from a young age. However, even as recent as the early 20th century, the remedy for mental health issues felt more like a punishment: being locked away in an asylum. The
by Sarah Marchant
Steampunk, that amalgamation of Victorian-era charm and science fiction concepts inspired by the likes of Jules Verne, produces a certain romanticism. Steam-powered machines and lighter-than-air vehicles are a staple of the genre. Kosmos’ Steam Time uses steampunk as a backdrop for an elaborate worker placement adventure through time. Two to
by Nick South
The west is a lawless place. Even in the steampunk Western Hover Junkers, your only friend and companion is the gun strapped to your side and the horse you rode in on. Luckily, your horse is a giant hovering platform of metal that can block a decent number of bullets.
by Eric Van Allen
It’s hard to quantify and define the experience of virtual reality to an outside party. Words like “presence” and “immersion” come to mind, but don’t capture the effect of what it’s truly like to lose yourself in a mystical world, and the sensation of pulling off the
by Eric Van Allen
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
E3 is less than a month away, so it’s time to place our annual bets for what we think is going down at this years’ conferences. Eric, Kenneth, Matt, and Travis all came up with five predictions about the conferences (and EA Play), and whoever gets the most predictions
by Kenneth Shepard
Thrustmaster has been making peripherals for the gaming enthusiast for a long time, but I’ve not had a chance to check out their more recent racing wheel options. When the Thrustmaster T150 arrived, and I saw that it was compatible with PC, PlayStation 4, and PlayStation 3, I knew
by Ron Burke
With growing consistency, video games have been seeping out of their prior constraints and appearing in other forms of media. From films, to novels, to comics- there seems to be fewer and fewer limitations on how a person can enjoy their favorite creative content. It’s a very exciting and
by Lucious Barnes
Renee isn’t a criminal; she’s a confused and afraid 16-year-old girl who’s struggled with mental illness from a young age. However, even as recent as the early 20th century, the remedy for mental health issues felt more like a punishment: being locked away in an asylum. The
by Sarah Marchant
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Renee isn’t a criminal; she’s a confused and afraid 16-year-old girl who’s struggled with mental illness from a young age. However, even as recent as the early 20th century, the remedy for mental health issues felt more like a punishment: being locked away in an asylum. The
by Sarah Marchant
Steampunk, that amalgamation of Victorian-era charm and science fiction concepts inspired by the likes of Jules Verne, produces a certain romanticism. Steam-powered machines and lighter-than-air vehicles are a staple of the genre. Kosmos’ Steam Time uses steampunk as a backdrop for an elaborate worker placement adventure through time. Two to
by Nick South
The west is a lawless place. Even in the steampunk Western Hover Junkers, your only friend and companion is the gun strapped to your side and the horse you rode in on. Luckily, your horse is a giant hovering platform of metal that can block a decent number of bullets.
by Eric Van Allen
It’s hard to quantify and define the experience of virtual reality to an outside party. Words like “presence” and “immersion” come to mind, but don’t capture the effect of what it’s truly like to lose yourself in a mystical world, and the sensation of pulling off the
by Eric Van Allen
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
E3 is less than a month away, so it’s time to place our annual bets for what we think is going down at this years’ conferences. Eric, Kenneth, Matt, and Travis all came up with five predictions about the conferences (and EA Play), and whoever gets the most predictions
by Kenneth Shepard
Thrustmaster has been making peripherals for the gaming enthusiast for a long time, but I’ve not had a chance to check out their more recent racing wheel options. When the Thrustmaster T150 arrived, and I saw that it was compatible with PC, PlayStation 4, and PlayStation 3, I knew
by Ron Burke
With growing consistency, video games have been seeping out of their prior constraints and appearing in other forms of media. From films, to novels, to comics- there seems to be fewer and fewer limitations on how a person can enjoy their favorite creative content. It’s a very exciting and
by Lucious Barnes