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Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in
by Eric Van Allen
Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,
by Kenneth Shepard
The original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine
by Bryan Ertmer
What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to
by Kenneth Shepard
Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs
by Travis Northup
Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,
by Matt Welsh
The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a
by Josh Devlin
Many of Kirby’s recent outings have been permutations on a formula, a series of mash-ups and experiments succeeding or failing at random. Kirby plus yarn? Meh. Kirby plus paintings? Alright. But what about Kirby-meets-giant robot mecha anime? Through adding such a ridiculous overhaul to the Kirby formula, Kirby: Planet
by Eric Van Allen
Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in
by Eric Van Allen
From legendary gaming characters, to iconic super-heroes, and even a brand new set of heroes from a broken future; GamingTrend has you covered!
Capturing the essence of “Rip and tear until it is done”
Be your worst self at Gen Con 2025.
Black Ops 7 is bursting with outstanding and wild content
Within the Iron Wall, protect the Believers against the Infidels who brought evil upon the lands.
Through war machines and the fighting spirit, defend the Faithful against the forces of Hell
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in
by Eric Van Allen
Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,
by Kenneth Shepard
The original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine
by Bryan Ertmer
What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to
by Kenneth Shepard
Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs
by Travis Northup
Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,
by Matt Welsh
The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a
by Josh Devlin
Many of Kirby’s recent outings have been permutations on a formula, a series of mash-ups and experiments succeeding or failing at random. Kirby plus yarn? Meh. Kirby plus paintings? Alright. But what about Kirby-meets-giant robot mecha anime? Through adding such a ridiculous overhaul to the Kirby formula, Kirby: Planet
by Eric Van Allen