Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro
by A Kay Purcell
As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike Pearce
Hunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube
by Joe DeClara
For anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but
by Nick South
Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron Burke
There can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this
by John Farrell
Mike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement in the line of the shooter releases this fall, the teaser images released by the creators of Journey, and how
by Joe DeClara
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro
by A Kay Purcell
As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this
by Mike Pearce
Hunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube
by Joe DeClara
For anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but
by Nick South
Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron Burke
There can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this
by John Farrell
Mike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement in the line of the shooter releases this fall, the teaser images released by the creators of Journey, and how
by Joe DeClara