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Reviews   -   Sep 18, 2016 What kills you makes you stronger: Lost Castle review
What kills you makes you stronger: Lost Castle review

The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to

by Sarah Marchant
Reviews   -   Sep 18, 2016 Unshockingly Awesome: The Bioshock Collection review
Unshockingly Awesome: The Bioshock Collection review

There’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is

by Travis Northup
Podcast   -   Sep 16, 2016 Gaming Trend Podcast: Bioware’s best
Gaming Trend Podcast: Bioware’s best

For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation

by Kenneth Shepard
Reviews   -   Sep 16, 2016 It’s not the end of the world — Shin Megami Tensei IV: Apocalypse Review
It’s not the end of the world — Shin Megami Tensei IV: Apocalypse Review

Shin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices

by Hunter Wolfe
Reviews   -   Sep 15, 2016 Save the islands, save the world: Dragon Quest VII: Fragments of the Forgotten Past
Save the islands, save the world: Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the

by A Kay Purcell
Previews   -   Sep 15, 2016 Descending into nostalgia: Overload preview
Descending into nostalgia: Overload preview

A six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload

by Mike Pearce
Reviews   -   Sep 15, 2016 Party like it’s 2008: Noitu Love: Devolution review
Party like it’s 2008: Noitu Love: Devolution review

2008 was a pretty good year for the independent market. Not only were the critically acclaimed hits World of Goo and Braid released, but small oddities like Rom Check Fail and I Wish I Were the Moon were developed as well. Lost in the shuffle was Noitu Love: Devolution, the

by Elisha Deogracias
Reviews   -   Sep 15, 2016 Commerce and Corsairs: Francis Drake Review
Commerce and Corsairs: Francis Drake Review

Sir Francis Drake, legend of the age of sail, defender of the realm, and rumored lover of the Queen herself, is the perfect figure to inspire an adventure. Eagle-Gryphon Games brings us a chance to explore his world of expansion and factionalism in all its glory. Francis Drake, a strategy

by John Farrell
What kills you makes you stronger: Lost Castle review
Reviews   -   Sep 18, 2016 What kills you makes you stronger: Lost Castle review

The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to

by Sarah Marchant
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Reviews   -   Sep 18, 2016 What kills you makes you stronger: Lost Castle review
What kills you makes you stronger: Lost Castle review

The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to

by Sarah Marchant
Reviews   -   Sep 18, 2016 Unshockingly Awesome: The Bioshock Collection review
Unshockingly Awesome: The Bioshock Collection review

There’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is

by Travis Northup
Podcast   -   Sep 16, 2016 Gaming Trend Podcast: Bioware’s best
Gaming Trend Podcast: Bioware’s best

For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation

by Kenneth Shepard
Reviews   -   Sep 16, 2016 It’s not the end of the world — Shin Megami Tensei IV: Apocalypse Review
It’s not the end of the world — Shin Megami Tensei IV: Apocalypse Review

Shin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices

by Hunter Wolfe
Reviews   -   Sep 15, 2016 Save the islands, save the world: Dragon Quest VII: Fragments of the Forgotten Past
Save the islands, save the world: Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the

by A Kay Purcell
Previews   -   Sep 15, 2016 Descending into nostalgia: Overload preview
Descending into nostalgia: Overload preview

A six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload

by Mike Pearce
Reviews   -   Sep 15, 2016 Party like it’s 2008: Noitu Love: Devolution review
Party like it’s 2008: Noitu Love: Devolution review

2008 was a pretty good year for the independent market. Not only were the critically acclaimed hits World of Goo and Braid released, but small oddities like Rom Check Fail and I Wish I Were the Moon were developed as well. Lost in the shuffle was Noitu Love: Devolution, the

by Elisha Deogracias
Reviews   -   Sep 15, 2016 Commerce and Corsairs: Francis Drake Review
Commerce and Corsairs: Francis Drake Review

Sir Francis Drake, legend of the age of sail, defender of the realm, and rumored lover of the Queen herself, is the perfect figure to inspire an adventure. Eagle-Gryphon Games brings us a chance to explore his world of expansion and factionalism in all its glory. Francis Drake, a strategy

by John Farrell
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