Advertisement ・ Go Ad Free
Announcement
Interviews   -   Oct 06, 2014 Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity
Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity.   To say that stealth and tactical combat is in

by Ron Burke
Editorials   -   Oct 05, 2014 Nintendo: Being Different Shouldn’t Come at the Expense of Quality
Nintendo: Being Different Shouldn't Come at the Expense of Quality

I have a theory: None of the higher-ups at Nintendo own or have played a Sony or Microsoft console. I laugh at my joke, but it’s not like I say this without reason; the reason being that I find it hard to believe a company with such cumbersome and

by Kenneth Shepard
Reviews   -   Oct 03, 2014 How can something so pretty be so spooky? — The Vanishing of Ethan Carter
How can something so pretty be so spooky? — The Vanishing of Ethan Carter

When I saw the Gamescom trailer of The Vanishing of Ethan Carter, I was unreasonably pumped.  The trailer presented an eerie detective game with puzzle mechanics and a supernatural aura.  My friend and I sat together, theorizing over ramen noodles about what the game would play like. After all that

by Spencer Campbell
Features   -   Oct 03, 2014 TGIF: Gaming Trend’s Weekend Lineup
TGIF: Gaming Trend’s Weekend Lineup

Welcome, foolish mortals … to Shocktober. This weekend kicks off an entire month of gaming with ghosts, ghouls and gore. As a whirlwind of fallen leaves race across the streets, fleeing from the chilling grip of the Autumn breeze, we sit at home in the dark with our sweaty palms tensely-gripping

by Josh Devlin
Reviews   -   Oct 02, 2014 Playing to the choir — The Sacred Tears True Review
Playing to the choir — The Sacred Tears True Review

The advent of indie gaming in the last few years has allowed for a great variety of games to come out. Genres and gameplay styles that would normally be overlooked by AAA studios can see the light of day through Kickstarter or Steam Early Access. The Sacred Tears True is

by Eric Van Allen
Reviews   -   Oct 01, 2014 Heads up, Rangers! Wasteland 2 Reviewed
Heads up, Rangers! Wasteland 2 Reviewed

The original Wasteland debuted way back in 1988 – a primitive time, by most measures. The internet was really only a “thing” for universities (and the more tech-inclined attendees at that), video games were on the relatively scarce side compared to nowadays, and they were played on machines for which “more

by Victor Grunn
Reviews   -   Oct 01, 2014 Something Deeper: Abyss
Something Deeper: Abyss

Somewhere in the deepest inaccessible depths where no light from the sun has ever reached, rests the Kingdom of Abyss. Players vie for influence, explore incredible locations, fight ancient monsters, and court the lords of the deep in their quest to claim the throne. Abyss first appears wholly original, foreign

by Michael Eyre
Reviews   -   Oct 01, 2014 Gotta trap ’em all—Skylanders Trap Team review

My first reaction toward Skylanders Trap Team is one of deep, unmitigated cynicism. “I know exactly what you’re trying to do to me,” I say to the game, as I walk past a door with a mysterious symbol on it. It’s a door I cannot open, hiding riches

by David Roberts
Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity
Interviews   -   Oct 06, 2014 Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity.   To say that stealth and tactical combat is in

by Ron Burke
Advertisement ・ Go Ad Free
Featured Articles 7 Articles
Advertisement ・ Go Ad Free
Latest Articles
Interviews   -   Oct 06, 2014 Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity
Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity.   To say that stealth and tactical combat is in

by Ron Burke
Editorials   -   Oct 05, 2014 Nintendo: Being Different Shouldn’t Come at the Expense of Quality
Nintendo: Being Different Shouldn't Come at the Expense of Quality

I have a theory: None of the higher-ups at Nintendo own or have played a Sony or Microsoft console. I laugh at my joke, but it’s not like I say this without reason; the reason being that I find it hard to believe a company with such cumbersome and

by Kenneth Shepard
Reviews   -   Oct 03, 2014 How can something so pretty be so spooky? — The Vanishing of Ethan Carter
How can something so pretty be so spooky? — The Vanishing of Ethan Carter

When I saw the Gamescom trailer of The Vanishing of Ethan Carter, I was unreasonably pumped.  The trailer presented an eerie detective game with puzzle mechanics and a supernatural aura.  My friend and I sat together, theorizing over ramen noodles about what the game would play like. After all that

by Spencer Campbell
Features   -   Oct 03, 2014 TGIF: Gaming Trend’s Weekend Lineup
TGIF: Gaming Trend’s Weekend Lineup

Welcome, foolish mortals … to Shocktober. This weekend kicks off an entire month of gaming with ghosts, ghouls and gore. As a whirlwind of fallen leaves race across the streets, fleeing from the chilling grip of the Autumn breeze, we sit at home in the dark with our sweaty palms tensely-gripping

by Josh Devlin
Reviews   -   Oct 02, 2014 Playing to the choir — The Sacred Tears True Review
Playing to the choir — The Sacred Tears True Review

The advent of indie gaming in the last few years has allowed for a great variety of games to come out. Genres and gameplay styles that would normally be overlooked by AAA studios can see the light of day through Kickstarter or Steam Early Access. The Sacred Tears True is

by Eric Van Allen
Reviews   -   Oct 01, 2014 Heads up, Rangers! Wasteland 2 Reviewed
Heads up, Rangers! Wasteland 2 Reviewed

The original Wasteland debuted way back in 1988 – a primitive time, by most measures. The internet was really only a “thing” for universities (and the more tech-inclined attendees at that), video games were on the relatively scarce side compared to nowadays, and they were played on machines for which “more

by Victor Grunn
Reviews   -   Oct 01, 2014 Something Deeper: Abyss
Something Deeper: Abyss

Somewhere in the deepest inaccessible depths where no light from the sun has ever reached, rests the Kingdom of Abyss. Players vie for influence, explore incredible locations, fight ancient monsters, and court the lords of the deep in their quest to claim the throne. Abyss first appears wholly original, foreign

by Michael Eyre
Reviews   -   Oct 01, 2014 Gotta trap ’em all—Skylanders Trap Team review

My first reaction toward Skylanders Trap Team is one of deep, unmitigated cynicism. “I know exactly what you’re trying to do to me,” I say to the game, as I walk past a door with a mysterious symbol on it. It’s a door I cannot open, hiding riches

by David Roberts
Advertisement ・ Go Ad Free
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Your link has expired. Please request a new one.
Great! You've successfully signed up.
Great! You've successfully signed up.
Welcome back! You've successfully signed in.
Success! You now have access to additional content.