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Magikarp Jump captures both the charm and frustration of everybody’s least favorite splash-happy Pokémon. At this point, I’ve raised 11 generations of Magikarp, yet despite having poured hours into The Pokémon Company’s free-to-play mobile game, I haven’t accomplished anything at all. Inherently, the game is nothing
by Hunter Wolfe
The people at Harebrained Schemes are taking their time to get things right, and that’s a great thing. After all, we have not had our last PC Mechwarrior title since 2002 (MechWarrior Online notwithstanding), and a year prior to that since our last tactical title – MechCommander 2. To really
by Ron Burke
The trap king is back…again. Editor Hunter Wolfe returned this week to help Mike stem the tide of mindless monsters in Orcs Must Die! Unchained. Make sure you read Hunter’s review of this great free-to-play tower/trap defense game. Enjoy!
by Mike Pearce
Thanks to a love of Star Trek, I’m the proud owner of a PlayStation VR headset, as well as the HTC Vive. As solitary as VR looks on the surface, it’s a highly social event in my house, and the velcro strap adjustments and forward-weighted Vive made longer
by Ron Burke
Let’s get one thing straight: The first real rhythm violence game was Space Channel 5 because you had to shoot aliens to rescue civilians to the beat of music. In all seriousness, however, Drool’s Thumper is probably the subgenre’s codifier, with an innate sense of speed and
by Elisha Deogracias
This week, the crew discusses Xbox’s list of games launching with Xbox Game Pass, Overwatch’s year-one anniversary, and more. Later, Mike is joined by Amy Kay Purcell to talk about the recent Far Cry 5 reveals and Star Trek: Bridge Crew VR. Every week, Mike Pearce and Joe
by Joe DeClara
Set to be released on July 25, Fallen Legion: Sins of an Empire and Fallen Legion: Flames of Rebellion aim to flip the script of RPG stories for PlayStation 4 and PlayStation Vita. We got to speak with Spencer Yip, director of the Fallen Legion games as well as the
by Elisha Deogracias
From the first moment I started playing RiME, I felt completely pulled into its world. The cell-shaded environments and swelling orchestral soundtrack filled me with a sense of wonder and adventure that stuck with me throughout my playthrough. With RiME, Tequila Works has put its world and narrative at the
by Travis Northup
Magikarp Jump captures both the charm and frustration of everybody’s least favorite splash-happy Pokémon. At this point, I’ve raised 11 generations of Magikarp, yet despite having poured hours into The Pokémon Company’s free-to-play mobile game, I haven’t accomplished anything at all. Inherently, the game is nothing
by Hunter Wolfe
Our recommendations for your best holiday gift purchases
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Play Anywhere, James Bond, Diving Daves, and more
From legendary gaming characters, to iconic super-heroes, and even a brand new set of heroes from a broken future; GamingTrend has you covered!
Capturing the essence of “Rip and tear until it is done”
Magikarp Jump captures both the charm and frustration of everybody’s least favorite splash-happy Pokémon. At this point, I’ve raised 11 generations of Magikarp, yet despite having poured hours into The Pokémon Company’s free-to-play mobile game, I haven’t accomplished anything at all. Inherently, the game is nothing
by Hunter Wolfe
The people at Harebrained Schemes are taking their time to get things right, and that’s a great thing. After all, we have not had our last PC Mechwarrior title since 2002 (MechWarrior Online notwithstanding), and a year prior to that since our last tactical title – MechCommander 2. To really
by Ron Burke
The trap king is back…again. Editor Hunter Wolfe returned this week to help Mike stem the tide of mindless monsters in Orcs Must Die! Unchained. Make sure you read Hunter’s review of this great free-to-play tower/trap defense game. Enjoy!
by Mike Pearce
Thanks to a love of Star Trek, I’m the proud owner of a PlayStation VR headset, as well as the HTC Vive. As solitary as VR looks on the surface, it’s a highly social event in my house, and the velcro strap adjustments and forward-weighted Vive made longer
by Ron Burke
Let’s get one thing straight: The first real rhythm violence game was Space Channel 5 because you had to shoot aliens to rescue civilians to the beat of music. In all seriousness, however, Drool’s Thumper is probably the subgenre’s codifier, with an innate sense of speed and
by Elisha Deogracias
This week, the crew discusses Xbox’s list of games launching with Xbox Game Pass, Overwatch’s year-one anniversary, and more. Later, Mike is joined by Amy Kay Purcell to talk about the recent Far Cry 5 reveals and Star Trek: Bridge Crew VR. Every week, Mike Pearce and Joe
by Joe DeClara
Set to be released on July 25, Fallen Legion: Sins of an Empire and Fallen Legion: Flames of Rebellion aim to flip the script of RPG stories for PlayStation 4 and PlayStation Vita. We got to speak with Spencer Yip, director of the Fallen Legion games as well as the
by Elisha Deogracias
From the first moment I started playing RiME, I felt completely pulled into its world. The cell-shaded environments and swelling orchestral soundtrack filled me with a sense of wonder and adventure that stuck with me throughout my playthrough. With RiME, Tequila Works has put its world and narrative at the
by Travis Northup