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There is a very fine line between masterfully challenging and infuriatingly difficult game design. The great 2D platformers of yesteryear toed this line with unfortuitous perfection. Xibalba Studios’ action-platformer, MilitAnt, attempts to take gameplay and level design ideas from classics like Super Mario Bros. and Mega Man. Unfortunately, intrusive enemy
by Joe DeClaraA lot of indie games take inspiration from the classics, particularly from the 8-bit through 16-bit era. DreamBreak, a cyberpunk, point-and-click adventure game recently released on Steam, doesn’t just feel like a game inspired by the old Sierra adventure games, such as Space Quest and King’s Quest, it
by Christian DeCosterWe had some technical issues but Kenneth and Eric are here to salvage the majority of the latest episode of the GT Reboot Podcast. Eric has some sterilized non-review opinions on This is the Police, as well as some high praise for the latest update to Hitman. Kenneth’s still
by Kenneth ShepardNeverwinter is a churning goulash of menus, systems, numbers, and cooldowns. For the MMORPG uninitiated, there’s a lot here to digest. But despite the oft bewildering nature of the games UI and leveling structures, the act of actually playing Neverwinter is an engrossing and addictive experience. Admittedly, I count
by Grant GardinerWith clumsy physics akin to Octodad and subtle humor reminiscent of The Stanley Parable, Human: Fall Flat is a fun brain teaser of a game – when you’re not frustrated or feeling sick. The premise of Human: Fall Flat is that you’re guiding your little gender-neutral buddy through a
by Sarah MarchantGoing white water rafting is fun, but not if you are a cat! Splashy Cats is just that a white water adventure with a screaming cat on a log. You have to avoid obstacles and to fall off waterfalls by tapping the screen. However, if your timing is off, the
by Jessica MillerOther than turn-based RPGs, puzzle games have been a genre that has thrived on the 3DS in recent years. While the handheld has seen the resolution of the popular Professor Layton series, it’s also been the home of refreshing games like Virtue’s Last Reward and Box Boy, a
by Elisha DeograciasIt’s hard to know what games are worthwhile in the App Store and Google Play, but it’s equally as hard to pass up Warhammer. We teamed up with publisher HeroCraft to give away some codes for their turn-based collectible card game, Warhammer 40,000: Space Wolf. The game
by Ron BurkeThere is a very fine line between masterfully challenging and infuriatingly difficult game design. The great 2D platformers of yesteryear toed this line with unfortuitous perfection. Xibalba Studios’ action-platformer, MilitAnt, attempts to take gameplay and level design ideas from classics like Super Mario Bros. and Mega Man. Unfortunately, intrusive enemy
by Joe DeClaraFans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels
Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the
The 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
There is a very fine line between masterfully challenging and infuriatingly difficult game design. The great 2D platformers of yesteryear toed this line with unfortuitous perfection. Xibalba Studios’ action-platformer, MilitAnt, attempts to take gameplay and level design ideas from classics like Super Mario Bros. and Mega Man. Unfortunately, intrusive enemy
by Joe DeClaraA lot of indie games take inspiration from the classics, particularly from the 8-bit through 16-bit era. DreamBreak, a cyberpunk, point-and-click adventure game recently released on Steam, doesn’t just feel like a game inspired by the old Sierra adventure games, such as Space Quest and King’s Quest, it
by Christian DeCosterWe had some technical issues but Kenneth and Eric are here to salvage the majority of the latest episode of the GT Reboot Podcast. Eric has some sterilized non-review opinions on This is the Police, as well as some high praise for the latest update to Hitman. Kenneth’s still
by Kenneth ShepardNeverwinter is a churning goulash of menus, systems, numbers, and cooldowns. For the MMORPG uninitiated, there’s a lot here to digest. But despite the oft bewildering nature of the games UI and leveling structures, the act of actually playing Neverwinter is an engrossing and addictive experience. Admittedly, I count
by Grant GardinerWith clumsy physics akin to Octodad and subtle humor reminiscent of The Stanley Parable, Human: Fall Flat is a fun brain teaser of a game – when you’re not frustrated or feeling sick. The premise of Human: Fall Flat is that you’re guiding your little gender-neutral buddy through a
by Sarah MarchantGoing white water rafting is fun, but not if you are a cat! Splashy Cats is just that a white water adventure with a screaming cat on a log. You have to avoid obstacles and to fall off waterfalls by tapping the screen. However, if your timing is off, the
by Jessica MillerOther than turn-based RPGs, puzzle games have been a genre that has thrived on the 3DS in recent years. While the handheld has seen the resolution of the popular Professor Layton series, it’s also been the home of refreshing games like Virtue’s Last Reward and Box Boy, a
by Elisha DeograciasIt’s hard to know what games are worthwhile in the App Store and Google Play, but it’s equally as hard to pass up Warhammer. We teamed up with publisher HeroCraft to give away some codes for their turn-based collectible card game, Warhammer 40,000: Space Wolf. The game
by Ron Burke