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Piloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh DevlinLanguage is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with the crucible of the written form, parsing out the essential from the wasteful in every clause. Stinker, a party game
by John FarrellMicron is one of the oldest names in the business. Formed in 1978, they were one of the “founding fathers” of the computing age. Their consumer-facing arm, Crucial, has been delivering high-quality memory modules for decades at this point, earning a reputation for their value-focused sticks, as well as their
by Ron BurkeWhen I reviewed the original BOXBOY! last year, I praised the game for how it was able to build such complex puzzles out of a simple concept. Easy to learn while still boasting a satisfying difficulty spike, BOXBOY! was an approachable experience with a surprising amount of mileage to it.
by Matt WelshKenneth and Eric are alone for this week’s show, as we discuss why breakfast is the only meal of the day that actually matters. But also, video games are a thing that we talk about on this podcast, so we can talk about that as well as the importance
by Kenneth Shepard“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player. As the leader of the caravan, the player’s decisions constantly cause starvation, mutiny, and death. The Banner Saga 2
by Travis NorthupIn 2011, the recidivism rate for outgoing prisoners was a gut-wrenching 43.3%, signalling the ever present failings of a criminal justice system that cannot rehabilitate. The system suffers for putting ignorant and misguided youth both in the system and in the midst of career criminals. I have a strong
by Patrick RostSilence is one of the most effective tools in a composer’s arsenal. It’s contrasting, empty, vacuumous — in the right hands, silence sings as loud as a full horns section. Inside follows in the footsteps of Limbo, as two great games that utilize “silence,” punctuating loud moments with slower,
by Eric Van AllenPiloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh DevlinThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
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Piloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh DevlinLanguage is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with the crucible of the written form, parsing out the essential from the wasteful in every clause. Stinker, a party game
by John FarrellMicron is one of the oldest names in the business. Formed in 1978, they were one of the “founding fathers” of the computing age. Their consumer-facing arm, Crucial, has been delivering high-quality memory modules for decades at this point, earning a reputation for their value-focused sticks, as well as their
by Ron BurkeWhen I reviewed the original BOXBOY! last year, I praised the game for how it was able to build such complex puzzles out of a simple concept. Easy to learn while still boasting a satisfying difficulty spike, BOXBOY! was an approachable experience with a surprising amount of mileage to it.
by Matt WelshKenneth and Eric are alone for this week’s show, as we discuss why breakfast is the only meal of the day that actually matters. But also, video games are a thing that we talk about on this podcast, so we can talk about that as well as the importance
by Kenneth Shepard“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player. As the leader of the caravan, the player’s decisions constantly cause starvation, mutiny, and death. The Banner Saga 2
by Travis NorthupIn 2011, the recidivism rate for outgoing prisoners was a gut-wrenching 43.3%, signalling the ever present failings of a criminal justice system that cannot rehabilitate. The system suffers for putting ignorant and misguided youth both in the system and in the midst of career criminals. I have a strong
by Patrick RostSilence is one of the most effective tools in a composer’s arsenal. It’s contrasting, empty, vacuumous — in the right hands, silence sings as loud as a full horns section. Inside follows in the footsteps of Limbo, as two great games that utilize “silence,” punctuating loud moments with slower,
by Eric Van Allen