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In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell
You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
Buried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron Burke
Big and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick Rost
I’ve poured countless hours of my life into the Sims. From creating custom clothing and hair for my Sims, to agonizing over relationship choices, to saving up to finally own that dream house, the series has always found ways to keep me glued to the computer screen. That last
by A Kay Purcell
“You are playing a challenging and unforgiving game,” the Rorschach-test inspired loading screen warns. “You will not be led by the hand. Respect the woods. Be patient. Focus.” As I progressed through the prologue and the murky beginnings of Chapter 1, I realized how true that was. Darkwood is a
by Taylor Menke
Castlevania and Metroid created the subgenre mashup Metroidvania, but it was the latter that captivated my young gamer mind more than any other. It was a feast as a new Metroid game came year after year. The shift to 3D in Metroid Prime spelled renewal, taking the familiar world of
by Ron Burke
It’s been barely six months and the Switch has already attained some great acclaim with its games. From the universal praise of Breath of the Wild to the surprise success that was Mario + Rabbids, the little console that could has made a splash with its library. With Super Mario
by Elisha Deogracias
In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell
What we're excited for in the new year
Hades II, Clair Obscur: Expedition 33, and... PianoGlow?!
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell
You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
Buried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron Burke
Big and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick Rost
I’ve poured countless hours of my life into the Sims. From creating custom clothing and hair for my Sims, to agonizing over relationship choices, to saving up to finally own that dream house, the series has always found ways to keep me glued to the computer screen. That last
by A Kay Purcell
“You are playing a challenging and unforgiving game,” the Rorschach-test inspired loading screen warns. “You will not be led by the hand. Respect the woods. Be patient. Focus.” As I progressed through the prologue and the murky beginnings of Chapter 1, I realized how true that was. Darkwood is a
by Taylor Menke
Castlevania and Metroid created the subgenre mashup Metroidvania, but it was the latter that captivated my young gamer mind more than any other. It was a feast as a new Metroid game came year after year. The shift to 3D in Metroid Prime spelled renewal, taking the familiar world of
by Ron Burke
It’s been barely six months and the Switch has already attained some great acclaim with its games. From the universal praise of Breath of the Wild to the surprise success that was Mario + Rabbids, the little console that could has made a splash with its library. With Super Mario
by Elisha Deogracias