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Reviews   -   Jun 29, 2017 Collection without a Crash-landing — Crash Bandicoot: N. Sane Trilogy Review
Collection without a Crash-landing — Crash Bandicoot: N. Sane Trilogy Review

If you owned a PlayStation in the late 90s, there is a high chance you were involved in the tail-end of the “mascot war.” This was a time where video game developers wanted characters for their games that would rival the popularity of Nintendo’s Mario or Sega’s Sonic

by Sean Anthony
Editorials   -   Jun 29, 2017 The Mana Curve – Magic: The Gathering for Casual Players
The Mana Curve – Magic: The Gathering for Casual Players

Issue 1: Preparing for your first local tournament Do you own ten thousand cards and six different playmats? Have you had at least one of your decks banned in your local meta? Can you explain the difference between hexproof and shroud in five words or less? When you coin alternate

by Michael Eyre
Previews   -   Jun 28, 2017 Build your kingdom and unite the world: Ni No Kuni II: Revenant Kingdom hands on at E3
Build your kingdom and unite the world: Ni No Kuni II: Revenant Kingdom hands on at E3

The dream team which brought you Ni No Kuni: Wrath of the White Witch- story writer Akihiro Hino, former Studio Ghibli character designer Yoshiyuki Momose, and former Studio Ghibli musical composer Joe Hisaishi- are back with a fresh adventure in Ni No Kuni II: Revenant Kingdom. I really wasn’t

by A Kay Purcell
Previews   -   Jun 28, 2017 Get your cross-platform VR game face on: GameFace Labs
Get your cross-platform VR game face on: GameFace Labs

I’m going to be entirely honest and admit that I was not entirely sure what to expect when I was assigned to go cover a company called GameFace. As soon as I stepped into the demo cubicle, surrounded by sensors and third party virtual reality visors, I had to

by A Kay Purcell
Interviews   -   Jun 28, 2017 Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational
Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational

Last month, Eleague’s Street Fighter V Invitational was broadcast on TBS; The company partnered with TheFuture Group and Ross Video to bring augmented character visuals to the broadcast. The Future Group’s cutting-edge graphical rendering platform, Frontier, which is based on Unreal engine, brought Street Fighter’s legendary characters

by Elisha Deogracias
Previews   -   Jun 28, 2017 Sea of Thieves is your childhood pirate fantasy come to life – E3 hands-on
Sea of Thieves Kraken 4K Screenshot

In the sweet, short time I had with Sea of Thieves at E3, I looted bananas from a lonely island, scooped buckets of water out of my ship to prevent it from sinking, and played an accordion from the masthead of my ship while my lackeys fired cannons at an

by Hunter Wolfe
Previews   -   Jun 28, 2017 A new vision for gaming: Tobii eye tracking technology
A new vision for gaming: Tobii eye tracking technology

Cameras which are controlled by thumbsticks have always been my nemesis. For whatever reason, I’ve never been able to master this seemingly basic function, and it has left me out in the cold where a number of games are concerned. I did a laughably poor job of controlling the

by A Kay Purcell
Previews   -   Jun 27, 2017 You are what you consume: The Last Night demo at E3
You are what you consume: The Last Night demo at E3

Like most everyone else watching the Xbox E3 Briefing, I was blown away by the trailer for The Last Night. This cyberpunk pixel art game felt reminiscent of Blade Runner, while looking like nothing I’ve ever seen. I’m a pixel art junkie and was beyond excited to see

by A Kay Purcell
Collection without a Crash-landing — Crash Bandicoot: N. Sane Trilogy Review
Reviews   -   Jun 29, 2017 Collection without a Crash-landing — Crash Bandicoot: N. Sane Trilogy Review

If you owned a PlayStation in the late 90s, there is a high chance you were involved in the tail-end of the “mascot war.” This was a time where video game developers wanted characters for their games that would rival the popularity of Nintendo’s Mario or Sega’s Sonic

by Sean Anthony
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Reviews   -   Jun 29, 2017 Collection without a Crash-landing — Crash Bandicoot: N. Sane Trilogy Review
Collection without a Crash-landing — Crash Bandicoot: N. Sane Trilogy Review

If you owned a PlayStation in the late 90s, there is a high chance you were involved in the tail-end of the “mascot war.” This was a time where video game developers wanted characters for their games that would rival the popularity of Nintendo’s Mario or Sega’s Sonic

by Sean Anthony
Editorials   -   Jun 29, 2017 The Mana Curve – Magic: The Gathering for Casual Players
The Mana Curve – Magic: The Gathering for Casual Players

Issue 1: Preparing for your first local tournament Do you own ten thousand cards and six different playmats? Have you had at least one of your decks banned in your local meta? Can you explain the difference between hexproof and shroud in five words or less? When you coin alternate

by Michael Eyre
Previews   -   Jun 28, 2017 Build your kingdom and unite the world: Ni No Kuni II: Revenant Kingdom hands on at E3
Build your kingdom and unite the world: Ni No Kuni II: Revenant Kingdom hands on at E3

The dream team which brought you Ni No Kuni: Wrath of the White Witch- story writer Akihiro Hino, former Studio Ghibli character designer Yoshiyuki Momose, and former Studio Ghibli musical composer Joe Hisaishi- are back with a fresh adventure in Ni No Kuni II: Revenant Kingdom. I really wasn’t

by A Kay Purcell
Previews   -   Jun 28, 2017 Get your cross-platform VR game face on: GameFace Labs
Get your cross-platform VR game face on: GameFace Labs

I’m going to be entirely honest and admit that I was not entirely sure what to expect when I was assigned to go cover a company called GameFace. As soon as I stepped into the demo cubicle, surrounded by sensors and third party virtual reality visors, I had to

by A Kay Purcell
Interviews   -   Jun 28, 2017 Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational
Pixel perfect people: The Future Group CEO on interactive mixed reality, Street Fighter V invitational

Last month, Eleague’s Street Fighter V Invitational was broadcast on TBS; The company partnered with TheFuture Group and Ross Video to bring augmented character visuals to the broadcast. The Future Group’s cutting-edge graphical rendering platform, Frontier, which is based on Unreal engine, brought Street Fighter’s legendary characters

by Elisha Deogracias
Previews   -   Jun 28, 2017 Sea of Thieves is your childhood pirate fantasy come to life – E3 hands-on
Sea of Thieves Kraken 4K Screenshot

In the sweet, short time I had with Sea of Thieves at E3, I looted bananas from a lonely island, scooped buckets of water out of my ship to prevent it from sinking, and played an accordion from the masthead of my ship while my lackeys fired cannons at an

by Hunter Wolfe
Previews   -   Jun 28, 2017 A new vision for gaming: Tobii eye tracking technology
A new vision for gaming: Tobii eye tracking technology

Cameras which are controlled by thumbsticks have always been my nemesis. For whatever reason, I’ve never been able to master this seemingly basic function, and it has left me out in the cold where a number of games are concerned. I did a laughably poor job of controlling the

by A Kay Purcell
Previews   -   Jun 27, 2017 You are what you consume: The Last Night demo at E3
You are what you consume: The Last Night demo at E3

Like most everyone else watching the Xbox E3 Briefing, I was blown away by the trailer for The Last Night. This cyberpunk pixel art game felt reminiscent of Blade Runner, while looking like nothing I’ve ever seen. I’m a pixel art junkie and was beyond excited to see

by A Kay Purcell
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