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Video games are so weird. You play so many games and do so many strange things in them that they all start to blend and blur, making it very easy to overlook the madness you are taking part in. Then a game like Drive Girls comes around. The game opens
by Patrick Rost
When it was released during the Wii U twilight year of 2016, Pokken Tournament was the fighting game nobody expected; Matt’s review of the game was a positive one, with some criticisms aimed at the roster selection and leveling mechanics. With the Switch getting some excellent ports in the
by Elisha Deogracias
Doom VFR is the odd man out in Bethesda’s VR lineup. While Skyrim and Fallout want to deliver their full breadth to the player, the team over at Id Software want to deliver something closer to a bespoke VR experience. There’s a new campaign and the doom marine
by Tyler Brown
The world of Fallout has never felt more real, and has never held more bleak beauty, than from within a VR visor
by A Kay Purcell
While there have been many bold, experimental, and even bizarre creations within VR, an open world game is a huge undertaking, and one few studios have dared to tackle. Bethesda, armed with the long-lived and much-loved Elder Scrolls: Skyrim, is ready to take on this challenge, and I got to
by A Kay Purcell
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael Eyre
With a more focused narrative, more activities to do than ever before, and enormous quality of life improvements to the Destiny sandbox and economy, there isn’t much to dislike about this game.
by Travis Northup
In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell
Video games are so weird. You play so many games and do so many strange things in them that they all start to blend and blur, making it very easy to overlook the madness you are taking part in. Then a game like Drive Girls comes around. The game opens
by Patrick Rost
Hades II, Clair Obscur: Expedition 33, and... PianoGlow?!
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
Video games are so weird. You play so many games and do so many strange things in them that they all start to blend and blur, making it very easy to overlook the madness you are taking part in. Then a game like Drive Girls comes around. The game opens
by Patrick Rost
When it was released during the Wii U twilight year of 2016, Pokken Tournament was the fighting game nobody expected; Matt’s review of the game was a positive one, with some criticisms aimed at the roster selection and leveling mechanics. With the Switch getting some excellent ports in the
by Elisha Deogracias
Doom VFR is the odd man out in Bethesda’s VR lineup. While Skyrim and Fallout want to deliver their full breadth to the player, the team over at Id Software want to deliver something closer to a bespoke VR experience. There’s a new campaign and the doom marine
by Tyler Brown
The world of Fallout has never felt more real, and has never held more bleak beauty, than from within a VR visor
by A Kay Purcell
While there have been many bold, experimental, and even bizarre creations within VR, an open world game is a huge undertaking, and one few studios have dared to tackle. Bethesda, armed with the long-lived and much-loved Elder Scrolls: Skyrim, is ready to take on this challenge, and I got to
by A Kay Purcell
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael Eyre
With a more focused narrative, more activities to do than ever before, and enormous quality of life improvements to the Destiny sandbox and economy, there isn’t much to dislike about this game.
by Travis Northup
In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell