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Action RPG’s are getting big again with the likes of Diablo 3, Grim Dawn, Path of Exile, and more. Victor Vran looks to cash in on this, while doing some unique things that make it stand on its own. Its core gameplay is solid and it has a ton
by Bryan ErtmerGalak-Z: The Dimensional is much like the empty void of space. Cold, unforgiving, and apathetic to your outcome, it simply exists for you to conquer or fall to again and again. Blending the challenging repetition of the roguelike genre with the mechanical dexterity necessary to be an ace dogfighter, Galak-Z:
by Eric Van AllenGamescom was this week, and since Microsoft was the only one who showed up, it’s a pretty Xbox-heavy show this week. After discussing Rare Replay and mourning the loss of Kameo II, Kenneth, Matt, and Josh go announcement by announcement through Microsoft’s Gamescom showing. The long-awaited Quantum Break
by Kenneth ShepardLast week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design
by Matt WelshWhen I heard I was going to be playing a game where squares are fighting squares, I figured at the most I’d be getting a mathlete competition, and at the very least I’d be entertained by a church group laser tag match. The truth of Zenzizenzic, Adult Swim’
by Patrick RostPatience is a virtue that many lack, but it can also be an ethic that gets you further in life. So is the case in the newest PSN title, The Swindle. Created by Dan Marshall and Size Five Games, The Swindle is a “steampunk cybercrime caper,” as made evident by
by Jay MaloneFrom the opening credits seeing a familiar and updated Sierra logo, King’s Quest is an impassioned revival of the adventure genre. Everything including the art style, signature humor, and point and click nature hearkens back to a time where games were simpler and more family fare. Developers The Odd
by Ron BurkeIt seems like we see more and more games from the PlayStation 3 and Xbox 360 generation make the jump to current platforms lately. Some are totally rebuilt, making an old classic feel brand new again while fixing issues that plagued the original release. Others optimize presentation and visuals, with
by Matt WelshAction RPG’s are getting big again with the likes of Diablo 3, Grim Dawn, Path of Exile, and more. Victor Vran looks to cash in on this, while doing some unique things that make it stand on its own. Its core gameplay is solid and it has a ton
by Bryan ErtmerA bold leap forward, but doesn’t stick the landing
An independent horror/action/fantasy that's far more than the sum of its parts
Treat your back and bottom to greatness
College Football 26 taking everything to the next level, as it should!
It's the most Kojima has ever Kojima'ed
MindsEye is going to be a difficult review to write. There’s a great deal of positive but somehow an equal portion of negative that results in a game that has me writing carefully to ensure that I’m giving it a fair shake, but also providing an honest accounting
Action RPG’s are getting big again with the likes of Diablo 3, Grim Dawn, Path of Exile, and more. Victor Vran looks to cash in on this, while doing some unique things that make it stand on its own. Its core gameplay is solid and it has a ton
by Bryan ErtmerGalak-Z: The Dimensional is much like the empty void of space. Cold, unforgiving, and apathetic to your outcome, it simply exists for you to conquer or fall to again and again. Blending the challenging repetition of the roguelike genre with the mechanical dexterity necessary to be an ace dogfighter, Galak-Z:
by Eric Van AllenGamescom was this week, and since Microsoft was the only one who showed up, it’s a pretty Xbox-heavy show this week. After discussing Rare Replay and mourning the loss of Kameo II, Kenneth, Matt, and Josh go announcement by announcement through Microsoft’s Gamescom showing. The long-awaited Quantum Break
by Kenneth ShepardLast week, I was fortunate enough to chat with Jeremy Dunham, the Vice President of Marketing and Communications from Psyonix, the studio behind this summer’s hit title, Rocket League. As a game that surprised us all, we discussed topics such as the game’s huge success, the game design
by Matt WelshWhen I heard I was going to be playing a game where squares are fighting squares, I figured at the most I’d be getting a mathlete competition, and at the very least I’d be entertained by a church group laser tag match. The truth of Zenzizenzic, Adult Swim’
by Patrick RostPatience is a virtue that many lack, but it can also be an ethic that gets you further in life. So is the case in the newest PSN title, The Swindle. Created by Dan Marshall and Size Five Games, The Swindle is a “steampunk cybercrime caper,” as made evident by
by Jay MaloneFrom the opening credits seeing a familiar and updated Sierra logo, King’s Quest is an impassioned revival of the adventure genre. Everything including the art style, signature humor, and point and click nature hearkens back to a time where games were simpler and more family fare. Developers The Odd
by Ron BurkeIt seems like we see more and more games from the PlayStation 3 and Xbox 360 generation make the jump to current platforms lately. Some are totally rebuilt, making an old classic feel brand new again while fixing issues that plagued the original release. Others optimize presentation and visuals, with
by Matt Welsh