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Reviews   -   Nov 05, 2015 Back in Black — Call of Duty: Black Ops III review
Back in Black — Call of Duty: Black Ops III review

The evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I

by Justin Pauls
Interviews   -   Nov 05, 2015 Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two
Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two

When Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million.  If you have seen the box and the figures, the game itself is just as epic.  Now Petersen Games has put Onslaught Two

by Keith Schleicher
Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Reviews   -   Nov 03, 2015 To the moon, Alice – Anno 2205 review
To the moon, Alice – Anno 2205 review

If the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks

by Justin Pauls
Reviews   -   Nov 03, 2015 It’s dangerous to go alone — The Legend of Zelda: Tri Force Heroes review
It’s dangerous to go alone — The Legend of Zelda: Tri Force Heroes review

The Legend of Zelda series is no stranger to spin-off titles, with each non-core entry having its own varying degrees of success. While the series is normally known for its lengthy, story-based adventures, Link has seen his fair share of side questing, whether it’s fighting hordes of enemies in

by Matt Welsh
Reviews   -   Nov 03, 2015 Guild Wars 2: Heart of Thorns reviewed
Guild Wars 2: Heart of Thorns reviewed

Originally launched in August of 2012, Guild Wars 2 has always been an MMO with its own way of doing things. It charted a course between both the subscription-based and traditional free-to-play pricing models, instead providing an MMO where the box was a must-have one-time purchase, followed thereafter by free

by Victor Grunn
Reviews   -   Nov 02, 2015 Burning rubber: Need for Speed review
Burning rubber: Need for Speed review

EA and Ghost Games are bringing Need for Speed back, boasting it as the definitive arcade racing experience, and in many ways they have succeeded. The newest installment is a spiritual successor to the Underground series, which many fans have been begging for. Expect illegal night racing, modified cars, and

by Bryan Ertmer
Reviews   -   Nov 02, 2015 Darksiders II: Deathinitive Edition — hello again, pale rider
Darksiders II: Deathinitive Edition — hello again, pale rider

THQ’s demise sent ripples through the industry, but few felt it as keenly as Vigil Games. They had just released Darksiders II, and things were looking up for the studio as they started work on Warhammer 40,000: Dark Millennium. And suddenly everything went pear shaped. A bidding war

by Ron Burke
Back in Black — Call of Duty: Black Ops III review
Reviews   -   Nov 05, 2015 Back in Black — Call of Duty: Black Ops III review

The evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I

by Justin Pauls
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Reviews   -   Nov 05, 2015 Back in Black — Call of Duty: Black Ops III review
Back in Black — Call of Duty: Black Ops III review

The evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I

by Justin Pauls
Interviews   -   Nov 05, 2015 Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two
Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two

When Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million.  If you have seen the box and the figures, the game itself is just as epic.  Now Petersen Games has put Onslaught Two

by Keith Schleicher
Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Reviews   -   Nov 03, 2015 To the moon, Alice – Anno 2205 review
To the moon, Alice – Anno 2205 review

If the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks

by Justin Pauls
Reviews   -   Nov 03, 2015 It’s dangerous to go alone — The Legend of Zelda: Tri Force Heroes review
It’s dangerous to go alone — The Legend of Zelda: Tri Force Heroes review

The Legend of Zelda series is no stranger to spin-off titles, with each non-core entry having its own varying degrees of success. While the series is normally known for its lengthy, story-based adventures, Link has seen his fair share of side questing, whether it’s fighting hordes of enemies in

by Matt Welsh
Reviews   -   Nov 03, 2015 Guild Wars 2: Heart of Thorns reviewed
Guild Wars 2: Heart of Thorns reviewed

Originally launched in August of 2012, Guild Wars 2 has always been an MMO with its own way of doing things. It charted a course between both the subscription-based and traditional free-to-play pricing models, instead providing an MMO where the box was a must-have one-time purchase, followed thereafter by free

by Victor Grunn
Reviews   -   Nov 02, 2015 Burning rubber: Need for Speed review
Burning rubber: Need for Speed review

EA and Ghost Games are bringing Need for Speed back, boasting it as the definitive arcade racing experience, and in many ways they have succeeded. The newest installment is a spiritual successor to the Underground series, which many fans have been begging for. Expect illegal night racing, modified cars, and

by Bryan Ertmer
Reviews   -   Nov 02, 2015 Darksiders II: Deathinitive Edition — hello again, pale rider
Darksiders II: Deathinitive Edition — hello again, pale rider

THQ’s demise sent ripples through the industry, but few felt it as keenly as Vigil Games. They had just released Darksiders II, and things were looking up for the studio as they started work on Warhammer 40,000: Dark Millennium. And suddenly everything went pear shaped. A bidding war

by Ron Burke
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