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Iello has been a powerhouse since King of Tokyo was released. Their library is varied with games both large and small. At Origins I met with Keith Meyers and talked to him about one of their bigger games, Arena: For the Gods, and a smaller game, Ninja Taisen.
by Keith Schleicher
I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure into high gear – but Perception reminds me a lot of the few that I’ve seen. That is, I’m not going to remember the throwaway characters or
by Hunter Wolfe
Cthulhu Wars has become synonymous with a premiere designer board game. Just displaying the game on the table gets people to look over. Petersen Games is now on their third Kickstarter for Cthulhu Wars, and I was able to ask Project Director Arthur Petersen about Cthulhu Wars and the Onslaught
by Keith Schleicher
Nintendo could have easily pulled the 3D hardware out of the New 3DS XL, slapped a fresh coat of paint on it, and released it as a “new 2DS” version. But this is Nintendo — a company that pioneered having a Seal of Quality on their games. Instead of the usual
by Ron Burke
For a company with the name “evil” in the name, Evil Controllers certainly has a lot of good intentions. Recently I got my hands on a prototype of their newest controller, the Shift. I was interested to see where the pro controller company could go in a world where Microsoft’
by Ron Burke
With every release, Pathfinder becomes a more developed, complex, and involving game. Occult Adventures opened our minds to the unseen, Ultimate Intrigue brought political complexity into the setting, and Bestiary 6 gave us all the weird we could ever need in a lifetime. Each of these releases threatened to be
by John Farrell
By the end of every multiplayer match in Splatoon 2, I could feel my blood pumping with adrenaline. Even when being utterly suppressed by the enemy team, there’s an exhilarating rush as you fire off every round possible, the entire arena soaked in bright ink. And it’s this
by Matt Welsh
Joe runs down the three of the biggest news stories in gaming this week: Atari’s mysterious new console, Ni no Kuni II’s delay into 2018, and PLAYERUNKNOWN’S BATTLEGROUNDS’ new first-person view only server. Every week, Mike Pearce and Joe DeClara convene to discuss news and previews of
by Joe DeClara
Iello has been a powerhouse since King of Tokyo was released. Their library is varied with games both large and small. At Origins I met with Keith Meyers and talked to him about one of their bigger games, Arena: For the Gods, and a smaller game, Ninja Taisen.
by Keith Schleicher
Capturing the essence of “Rip and tear until it is done”
Black Ops 7 is bursting with outstanding and wild content
Within the Iron Wall, protect the Believers against the Infidels who brought evil upon the lands.
Through war machines and the fighting spirit, defend the Faithful against the forces of Hell
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
For $13, AK Interactive can get you into more advanced weathering techniques!
Relive Atari classics in handheld form!
Iello has been a powerhouse since King of Tokyo was released. Their library is varied with games both large and small. At Origins I met with Keith Meyers and talked to him about one of their bigger games, Arena: For the Gods, and a smaller game, Ninja Taisen.
by Keith Schleicher
I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure into high gear – but Perception reminds me a lot of the few that I’ve seen. That is, I’m not going to remember the throwaway characters or
by Hunter Wolfe
Cthulhu Wars has become synonymous with a premiere designer board game. Just displaying the game on the table gets people to look over. Petersen Games is now on their third Kickstarter for Cthulhu Wars, and I was able to ask Project Director Arthur Petersen about Cthulhu Wars and the Onslaught
by Keith Schleicher
Nintendo could have easily pulled the 3D hardware out of the New 3DS XL, slapped a fresh coat of paint on it, and released it as a “new 2DS” version. But this is Nintendo — a company that pioneered having a Seal of Quality on their games. Instead of the usual
by Ron Burke
For a company with the name “evil” in the name, Evil Controllers certainly has a lot of good intentions. Recently I got my hands on a prototype of their newest controller, the Shift. I was interested to see where the pro controller company could go in a world where Microsoft’
by Ron Burke
With every release, Pathfinder becomes a more developed, complex, and involving game. Occult Adventures opened our minds to the unseen, Ultimate Intrigue brought political complexity into the setting, and Bestiary 6 gave us all the weird we could ever need in a lifetime. Each of these releases threatened to be
by John Farrell
By the end of every multiplayer match in Splatoon 2, I could feel my blood pumping with adrenaline. Even when being utterly suppressed by the enemy team, there’s an exhilarating rush as you fire off every round possible, the entire arena soaked in bright ink. And it’s this
by Matt Welsh
Joe runs down the three of the biggest news stories in gaming this week: Atari’s mysterious new console, Ni no Kuni II’s delay into 2018, and PLAYERUNKNOWN’S BATTLEGROUNDS’ new first-person view only server. Every week, Mike Pearce and Joe DeClara convene to discuss news and previews of
by Joe DeClara