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Reviews   -   Nov 09, 2015 I will rise, again and again — Rise of the Tomb Raider review
I will rise, again and again — Rise of the Tomb Raider review

“When a child first catches adults out — when it first walks into his grave little head that adults do not always have divine intelligence, that their judgments are not always wise, their thinking true, their sentences just — his world falls into panic desolation. The gods are fallen and all safety

by Eric Van Allen
Reviews   -   Nov 08, 2015 Broforce Broview
Broforce Broview

Come at me, bro! Remember the loud-mouthed obnoxious fratguy you hated in college, but secretly wanted to be? The one who was over-the-top, crass and super douchey, but for some reason he got all the attention? That is Broforce. Everything you need to know about the game’s tone is

by Josh Devlin
Podcast   -   Nov 08, 2015 Gaming Trend Podcast: PlayStation Experience predictions
Gaming Trend Podcast: PlayStation Experience predictions

This week we’ve got Gaming Trend’s PlayStation Experience crew together to go around the table and make some bold (and not so bold) predictions about what Sony will be showing at the event next month. But before we get there, we’ve got some Halo 5 discussion, early

by Kenneth Shepard
Reviews   -   Nov 07, 2015 Dismantle, repair — Mushroom 11 review
Dismantle, repair — Mushroom 11 review

When you open Mushroom 11 and see how polished and innovative it is, it may be hard to believe that it was produced by a team of only four people. However, that is exactly the case; the indie studio behind the game, Untame, is composed of two husband-and-wife duos with

by Sarah Marchant
Reviews   -   Nov 05, 2015 Back in Black — Call of Duty: Black Ops III review
Back in Black — Call of Duty: Black Ops III review

The evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I

by Justin Pauls
Interviews   -   Nov 05, 2015 Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two
Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two

When Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million.  If you have seen the box and the figures, the game itself is just as epic.  Now Petersen Games has put Onslaught Two

by Keith Schleicher
Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Reviews   -   Nov 03, 2015 To the moon, Alice – Anno 2205 review
To the moon, Alice – Anno 2205 review

If the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks

by Justin Pauls
I will rise, again and again — Rise of the Tomb Raider review
Reviews   -   Nov 09, 2015 I will rise, again and again — Rise of the Tomb Raider review

“When a child first catches adults out — when it first walks into his grave little head that adults do not always have divine intelligence, that their judgments are not always wise, their thinking true, their sentences just — his world falls into panic desolation. The gods are fallen and all safety

by Eric Van Allen
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Reviews   -   Nov 09, 2015 I will rise, again and again — Rise of the Tomb Raider review
I will rise, again and again — Rise of the Tomb Raider review

“When a child first catches adults out — when it first walks into his grave little head that adults do not always have divine intelligence, that their judgments are not always wise, their thinking true, their sentences just — his world falls into panic desolation. The gods are fallen and all safety

by Eric Van Allen
Reviews   -   Nov 08, 2015 Broforce Broview
Broforce Broview

Come at me, bro! Remember the loud-mouthed obnoxious fratguy you hated in college, but secretly wanted to be? The one who was over-the-top, crass and super douchey, but for some reason he got all the attention? That is Broforce. Everything you need to know about the game’s tone is

by Josh Devlin
Podcast   -   Nov 08, 2015 Gaming Trend Podcast: PlayStation Experience predictions
Gaming Trend Podcast: PlayStation Experience predictions

This week we’ve got Gaming Trend’s PlayStation Experience crew together to go around the table and make some bold (and not so bold) predictions about what Sony will be showing at the event next month. But before we get there, we’ve got some Halo 5 discussion, early

by Kenneth Shepard
Reviews   -   Nov 07, 2015 Dismantle, repair — Mushroom 11 review
Dismantle, repair — Mushroom 11 review

When you open Mushroom 11 and see how polished and innovative it is, it may be hard to believe that it was produced by a team of only four people. However, that is exactly the case; the indie studio behind the game, Untame, is composed of two husband-and-wife duos with

by Sarah Marchant
Reviews   -   Nov 05, 2015 Back in Black — Call of Duty: Black Ops III review
Back in Black — Call of Duty: Black Ops III review

The evolution of the post-modern shooter is here, and the market is crowded with squad-based combat tactics, cybernetic enhancements including enhanced mobility and vision modes. We have plenty of space marines, wall-running and enough tech installed in people to officially forfeit the term lifespan in favour of “warranty period.” I

by Justin Pauls
Interviews   -   Nov 05, 2015 Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two
Crazy Eights: Sandy Petersen on Cthulhu Wars and Onslaught Two

When Cthulhu Wars came to Kickstarter, it was as if the Ancient Ones opened a portal and clashed at once, with the campaign raising $1.4 million.  If you have seen the box and the figures, the game itself is just as epic.  Now Petersen Games has put Onslaught Two

by Keith Schleicher
Interviews   -   Nov 05, 2015 Treyarch’s Jason Blundell talks current-gen development and Black Ops 3

Black Ops has never been about clarity. Let that sink in while I introduce you to a man I had the pleasure of talking to – Jason Blundell, director at Treyarch and responsible for both the campaign and zombie game modes. Not only is his body of work mysterious, but so

by Justin Pauls
Reviews   -   Nov 03, 2015 To the moon, Alice – Anno 2205 review
To the moon, Alice – Anno 2205 review

If the Anno series is old-hat for you, then perhaps this review isn’t going to bring out the content you’re looking for. I end up playing games that take less time – not because world-building and RTS games don’t interest me, but they can be massive time sinks

by Justin Pauls
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