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Time Recoil is one of those games that does a single element exceedingly well to the detriment of everything else, and that’s not necessarily bad. Inspired by recent hits like Superhot and Hotline Miami, according to indie developer 10tons, Time Recoil is part twin-stick shooter, part puzzle game. Its
by Taylor Menke
Minecraft is one step closer to complete world domination. One day, we may even see the procedural block-destroying/block-building game on the Atari 2600! Okay, maybe not that far back, but it has come to the New Nintendo 3DS (unfortunately, owners of original 3DS models are unable to play this
by Sean Anthony
Doom for the Nintendo Switch looks like a competent port, even if it’s not the sharpest version.
by Tyler Brown
The Evil Within 2 sticks to it’s survival horror roots while refining the experience with some new gameplay mechanics
by Tyler Brown
The Evil Within 2’s creators discuss their horror first mindset and balancing their game for maximum tension.
by Tyler Brown
Studio Wildcard’s Ark: Survival Evolved has a bit of a history with players. It had been in early access since 2015, and it even received downloadable content in September of 2016 leading to an onslaught of negative comments by the community. In the end, the team pushed through this
by Sean Anthony
In a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games. That said, there is a world of difference between the informal ideas we throw around the table at one another,
by John Farrell
Chloe Price stands on the railroad tracks, peacefully waiting for the bright lights and thunderous rumble that mean a train is approaching. She stares it down, lit cigarette in hand, and at the last possible second she casually hops out of its way. It’s the middle of the night
by Sarah Marchant
Time Recoil is one of those games that does a single element exceedingly well to the detriment of everything else, and that’s not necessarily bad. Inspired by recent hits like Superhot and Hotline Miami, according to indie developer 10tons, Time Recoil is part twin-stick shooter, part puzzle game. Its
by Taylor Menke
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
Time Recoil is one of those games that does a single element exceedingly well to the detriment of everything else, and that’s not necessarily bad. Inspired by recent hits like Superhot and Hotline Miami, according to indie developer 10tons, Time Recoil is part twin-stick shooter, part puzzle game. Its
by Taylor Menke
Minecraft is one step closer to complete world domination. One day, we may even see the procedural block-destroying/block-building game on the Atari 2600! Okay, maybe not that far back, but it has come to the New Nintendo 3DS (unfortunately, owners of original 3DS models are unable to play this
by Sean Anthony
Doom for the Nintendo Switch looks like a competent port, even if it’s not the sharpest version.
by Tyler Brown
The Evil Within 2 sticks to it’s survival horror roots while refining the experience with some new gameplay mechanics
by Tyler Brown
The Evil Within 2’s creators discuss their horror first mindset and balancing their game for maximum tension.
by Tyler Brown
Studio Wildcard’s Ark: Survival Evolved has a bit of a history with players. It had been in early access since 2015, and it even received downloadable content in September of 2016 leading to an onslaught of negative comments by the community. In the end, the team pushed through this
by Sean Anthony
In a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games. That said, there is a world of difference between the informal ideas we throw around the table at one another,
by John Farrell
Chloe Price stands on the railroad tracks, peacefully waiting for the bright lights and thunderous rumble that mean a train is approaching. She stares it down, lit cigarette in hand, and at the last possible second she casually hops out of its way. It’s the middle of the night
by Sarah Marchant