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The deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith SchleicherWhile much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth ShepardHaving no prior experience with Dragon Quest before picking up Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, I was as intimidated by my lack of background knowledge as I was by the subtitle. Dragon Quest was a series that always stayed on my periphery – in
by Eric Van AllenSpace isn’t always the idealistic future we paint it to be. While some portray it as a romantic opera of gallantry and humanity unified under one banner, others see it as a dismal and wild frontier, where only the strong and clever will survive. Rebel Galaxy falls squarely in
by Eric Van AllenThe Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael EyreThe deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith SchleicherToby Fox's seminal RPG takes hold of your soul. Literally.
Can Lego Party! stand apart in a crowded room?
Many ways to intake the Demon Slayer story!
This gritty Metroidvania Action-RPG is set to test you and your friends!
How the crap does this even work, especially so well?
The time is now, the hero is your timing!
I was not thinking a third-person fantasy extraction game would properly mimic the extraction shooter
The deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith SchleicherWhile much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth ShepardHaving no prior experience with Dragon Quest before picking up Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, I was as intimidated by my lack of background knowledge as I was by the subtitle. Dragon Quest was a series that always stayed on my periphery – in
by Eric Van AllenSpace isn’t always the idealistic future we paint it to be. While some portray it as a romantic opera of gallantry and humanity unified under one banner, others see it as a dismal and wild frontier, where only the strong and clever will survive. Rebel Galaxy falls squarely in
by Eric Van AllenThe Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael Eyre