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If there’s anything that can kill your love of a job, it’s the monotony of the day to day grind. When that happens, you often have to spice up the workplace with practical jokes or silly contests that hopefully stay on the right side of the line between
by Nick South
It’s said that a poor workman blames his tools, but when you’re given Tyranny of Dragons to work with, there is only so much anyone can expect from you. Maybe I’m going too far, but the general consensus is on the mark in thinking that Hoard of
by John Farrell
Snipperclips was one of the perfect ways to introduce the Joy-cons to the world. Here you had a co-op game that can be played without purchasing any additional controllers where you’re tasked with working together to solve various obstacles. You complete each other, as much as the Joy-cons completed
by Sean Anthony
I have been playing Super Mario Odyssey regularly since its release last month, and I have yet to grow tired of the seemingly endless hunt for Power Moons. The longer I play, the more interesting the puzzles and obstacles seem to become. I especially appreciate each Kingdom’s Goombette puzzles;
by Joe DeClara
During the 90’s, I spent countless hours into RPG Maker, customizing sprite sheets, building maps, and trying again and again and again to ensure the sound effect synced up perfectly with the animation of the curtains opening. It was vital. Now, Degica Games, the studio behind RPG Maker, is
by A Kay Purcell
The year of the microtransactions culminates in the release of Battlefront II, rife with loot boxes, unlockable heroes, and Reddit downvotes. Mike Pearce and I discuss this and other stories alongside editor Hunter Wolfe. Later, Travis Northup joins me to talk about Destiny 2’s next expansion, Curse of Osiris.
by Joe DeClara
I’ve sunk over 300 hours into The Elder Scrolls V: Skyrim when it came out six years ago on 11-11-11, playing the game on several platforms, spanning two console generations, and several flavors on PC. I’ll even tackle it in virtual reality soon. Even after all that, I
by Ron Burke
Like most of the titles in the Assassin’s Creed universe, the real-world locations are as much a character of the game as the title’s protagonist. Bringing France, colonial America, England, and the Holy Land to life gave us a world that most players recognize, but few places are
by Ron Burke
If there’s anything that can kill your love of a job, it’s the monotony of the day to day grind. When that happens, you often have to spice up the workplace with practical jokes or silly contests that hopefully stay on the right side of the line between
by Nick South
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
2025 is coming to and end, and wow, there were a lot of comic books this year!
Assault with the Empire or defend with the Rebels in this easy-to-learn, quick-to-play tactical tabletop board game.
If there’s anything that can kill your love of a job, it’s the monotony of the day to day grind. When that happens, you often have to spice up the workplace with practical jokes or silly contests that hopefully stay on the right side of the line between
by Nick South
It’s said that a poor workman blames his tools, but when you’re given Tyranny of Dragons to work with, there is only so much anyone can expect from you. Maybe I’m going too far, but the general consensus is on the mark in thinking that Hoard of
by John Farrell
Snipperclips was one of the perfect ways to introduce the Joy-cons to the world. Here you had a co-op game that can be played without purchasing any additional controllers where you’re tasked with working together to solve various obstacles. You complete each other, as much as the Joy-cons completed
by Sean Anthony
I have been playing Super Mario Odyssey regularly since its release last month, and I have yet to grow tired of the seemingly endless hunt for Power Moons. The longer I play, the more interesting the puzzles and obstacles seem to become. I especially appreciate each Kingdom’s Goombette puzzles;
by Joe DeClara
During the 90’s, I spent countless hours into RPG Maker, customizing sprite sheets, building maps, and trying again and again and again to ensure the sound effect synced up perfectly with the animation of the curtains opening. It was vital. Now, Degica Games, the studio behind RPG Maker, is
by A Kay Purcell
The year of the microtransactions culminates in the release of Battlefront II, rife with loot boxes, unlockable heroes, and Reddit downvotes. Mike Pearce and I discuss this and other stories alongside editor Hunter Wolfe. Later, Travis Northup joins me to talk about Destiny 2’s next expansion, Curse of Osiris.
by Joe DeClara
I’ve sunk over 300 hours into The Elder Scrolls V: Skyrim when it came out six years ago on 11-11-11, playing the game on several platforms, spanning two console generations, and several flavors on PC. I’ll even tackle it in virtual reality soon. Even after all that, I
by Ron Burke
Like most of the titles in the Assassin’s Creed universe, the real-world locations are as much a character of the game as the title’s protagonist. Bringing France, colonial America, England, and the Holy Land to life gave us a world that most players recognize, but few places are
by Ron Burke