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Interviews   -   Feb 03, 2016 PAX South: We check out the prototype of Zombie Tower 3D
PAX South: We check out the prototype of Zombie Tower 3D

Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio.  The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores.   We sat down with developers

by Ron Burke
Reviews   -   Feb 03, 2016 A little less than bewitched — Rise of the Tomb Raider: Baba Yaga review
A little less than bewitched — Rise of the Tomb Raider: Baba Yaga review

Though last year’s Rise of the Tomb Raider wrapped with a satisfying conclusion and a cliffhanger for events to come, there’s still a great deal to do in the massive playground of the Russian mountains. The first story-based downloadable content for Rise, about the witch Baba Yaga, is

by Eric Van Allen
Features   -   Feb 01, 2016 PAX South: The XCOM 2 mod panel shows a world of possibilities
PAX South: The XCOM 2 mod panel shows a world of possibilities

The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what

by Ron Burke
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Reviews   -   Feb 01, 2016 Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review
Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review

HEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details

by Nick South
Podcast   -   Jan 31, 2016 Gaming Trend Podcast: Witnessing The Witness
Gaming Trend Podcast: Witnessing The Witness

Kenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach

by Kenneth Shepard
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
PAX South: We check out the prototype of Zombie Tower 3D
Interviews   -   Feb 03, 2016 PAX South: We check out the prototype of Zombie Tower 3D

Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio.  The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores.   We sat down with developers

by Ron Burke
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Interviews   -   Feb 03, 2016 PAX South: We check out the prototype of Zombie Tower 3D
PAX South: We check out the prototype of Zombie Tower 3D

Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio.  The game, Zombie Tower 3D, is already a hit in Japan, but this Summer the developers are going to take a shot at bringing it to North American shores.   We sat down with developers

by Ron Burke
Reviews   -   Feb 03, 2016 A little less than bewitched — Rise of the Tomb Raider: Baba Yaga review
A little less than bewitched — Rise of the Tomb Raider: Baba Yaga review

Though last year’s Rise of the Tomb Raider wrapped with a satisfying conclusion and a cliffhanger for events to come, there’s still a great deal to do in the massive playground of the Russian mountains. The first story-based downloadable content for Rise, about the witch Baba Yaga, is

by Eric Van Allen
Features   -   Feb 01, 2016 PAX South: The XCOM 2 mod panel shows a world of possibilities
PAX South: The XCOM 2 mod panel shows a world of possibilities

The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team behind (obviously) The Long War Mod, showed us how (without the source code from Firaxis) they managed to build what

by Ron Burke
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Reviews   -   Feb 01, 2016 Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review
Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review

HEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details

by Nick South
Podcast   -   Jan 31, 2016 Gaming Trend Podcast: Witnessing The Witness
Gaming Trend Podcast: Witnessing The Witness

Kenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach

by Kenneth Shepard
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
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