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Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van AllenWhat made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt WelshIf you have played Space Colony before then let me assure you that this is the same game you’ve played before. If a set of extra campaign missions, tweaked easy difficulty, and Steam Workshop/Cloud/Trading Card/Achievements are worth the asking price to you, then you have no
by Niko DelValleCrypt of the Necrodancer is a one-of-a-kind rhythm rogue-like that has players battling to the beat to find mystical treasures at the bottom of a randomly-generated dungeon. With a seemingly infinite amount of effortless coolness and never-ending charm, Crypt of the Necrodancer delivers a satisfying challenge that keeps you asking
by Spencer CampbellThere are a few franchises that we see annually. Sports titles, as well as adventure games and shooters like Assassin’s Creed, Call of Duty, and others are visited upon us every year, but the folks at Ubisoft are dipping their toe into the water a little more frequently these
by Ron BurkeE3 is coming up, and the Gaming Trend staff is pretty stoked to attend the press conferences and check out some new games. As such, Eric Van Allen, Kenneth Shepard, Travis Northup, and Matt Welsh came together to discuss our predictions for what we can expect at this year’s
by Kenneth ShepardWell, we finally did it. We finally pried Travis from the third chair in order to have someone else on the podcast. Eric and Kenneth are joined by Spencer Campbell and Matt Welsh as we talk Steam’s monetization of mods, the trouble with prequels, and what little details we
by Kenneth ShepardEvery evangelist of the PlayStation Vita knows it’s a hard sell. Despite unparalleled power from a dedicated handheld gaming device, the Vita’s lack of mainstream appeal has been no secret since its launch in 2011. What was once pitched to consumers as a “console-quality” handheld has become something
by Kenneth ShepardCompile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van AllenSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van AllenWhat made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt WelshIf you have played Space Colony before then let me assure you that this is the same game you’ve played before. If a set of extra campaign missions, tweaked easy difficulty, and Steam Workshop/Cloud/Trading Card/Achievements are worth the asking price to you, then you have no
by Niko DelValleCrypt of the Necrodancer is a one-of-a-kind rhythm rogue-like that has players battling to the beat to find mystical treasures at the bottom of a randomly-generated dungeon. With a seemingly infinite amount of effortless coolness and never-ending charm, Crypt of the Necrodancer delivers a satisfying challenge that keeps you asking
by Spencer CampbellThere are a few franchises that we see annually. Sports titles, as well as adventure games and shooters like Assassin’s Creed, Call of Duty, and others are visited upon us every year, but the folks at Ubisoft are dipping their toe into the water a little more frequently these
by Ron BurkeE3 is coming up, and the Gaming Trend staff is pretty stoked to attend the press conferences and check out some new games. As such, Eric Van Allen, Kenneth Shepard, Travis Northup, and Matt Welsh came together to discuss our predictions for what we can expect at this year’s
by Kenneth ShepardWell, we finally did it. We finally pried Travis from the third chair in order to have someone else on the podcast. Eric and Kenneth are joined by Spencer Campbell and Matt Welsh as we talk Steam’s monetization of mods, the trouble with prequels, and what little details we
by Kenneth ShepardEvery evangelist of the PlayStation Vita knows it’s a hard sell. Despite unparalleled power from a dedicated handheld gaming device, the Vita’s lack of mainstream appeal has been no secret since its launch in 2011. What was once pitched to consumers as a “console-quality” handheld has become something
by Kenneth Shepard