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Features   -   Mar 01, 2016 Forza Motorsport 6 Porsche expansion hands-on preview
Forza Motorsport 6 Porsche expansion hands-on preview

You probably already know that Forza Motorsport 6 is a pretty amazing racer from my review last year, and very shortly we’ll have our hands on the Porsche expansion.  I got a personal tour courtesy of the team at Turn 10 Studios.   The expansion pack will give us access

by Ron Burke
Features   -   Mar 01, 2016 Below – hands-on with a unique roguelike
Below – hands-on with a unique roguelike

Tis the season for brutal roguelikes, it seems. After a long period of silence since it was announced at E3 2013, I finally got my hands on Below. While we still don’t have a release date (though the developers are hinting that we’ll have an announcement “soon”), I

by Ron Burke
Reviews   -   Mar 01, 2016 A lasting legend — The Legend of Zelda: Twilight Princess HD review
A lasting legend — The Legend of Zelda: Twilight Princess HD review

The original Legend of Zelda: Twilight Princess is very much a product of its time. Created with an art style designed to look gritty and mature after early fan backlash of Wind Waker’s bright and “kiddie” presentation, and with each foot loosely planted between two console generations, Twilight Princess

by Matt Welsh
Editorials   -   Mar 01, 2016 So you want to play…Dice Masters
So you want to play…Dice Masters

At the Essen Spiel in October 2013 WizKids gave an interview to Eric Martin of BoardGameGeek which previewed their new game platform: Dice Masters. Based on the Quarriors system (also by WizKids), “Marvel Dice Masters: Avengers vs X-Men” would incorporate recognizable Marvel characters and be marketed as a collectible dice

by Kit Harrison
Reviews   -   Feb 29, 2016 City parkour just don’t get it — Dying Light: The Following review
City parkour just don’t get it — Dying Light: The Following review

Harran is a total slap in the face. All the survivors, be they bully or prey, feel the same moist press of zombie flesh smacking against their collective cheeks. Nobody is comfortable in the city, cramped and confined and limited to stacks of tables and boxes to navigate the corpse

by Patrick Rost
Reviews   -   Feb 29, 2016 Singing that same ol’ Neptune — Megadimension Neptunia VII review
Singing that same ol’ Neptune — Megadimension Neptunia VII review

Neptune. Neptune never changes. Be it a tasty treat, a lunch time fancy, some gaming with her fellow CPUs, or beating the living hell out of some sort of browser pop-up demon in an alternate dimension, Neptune and her younger sister Nepgear retain that same bubble charm and naive spirit,

by Patrick Rost
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Ron Burke
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Eric Van Allen
Forza Motorsport 6 Porsche expansion hands-on preview
Features   -   Mar 01, 2016 Forza Motorsport 6 Porsche expansion hands-on preview

You probably already know that Forza Motorsport 6 is a pretty amazing racer from my review last year, and very shortly we’ll have our hands on the Porsche expansion.  I got a personal tour courtesy of the team at Turn 10 Studios.   The expansion pack will give us access

by Ron Burke
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Features   -   Mar 01, 2016 Forza Motorsport 6 Porsche expansion hands-on preview
Forza Motorsport 6 Porsche expansion hands-on preview

You probably already know that Forza Motorsport 6 is a pretty amazing racer from my review last year, and very shortly we’ll have our hands on the Porsche expansion.  I got a personal tour courtesy of the team at Turn 10 Studios.   The expansion pack will give us access

by Ron Burke
Features   -   Mar 01, 2016 Below – hands-on with a unique roguelike
Below – hands-on with a unique roguelike

Tis the season for brutal roguelikes, it seems. After a long period of silence since it was announced at E3 2013, I finally got my hands on Below. While we still don’t have a release date (though the developers are hinting that we’ll have an announcement “soon”), I

by Ron Burke
Reviews   -   Mar 01, 2016 A lasting legend — The Legend of Zelda: Twilight Princess HD review
A lasting legend — The Legend of Zelda: Twilight Princess HD review

The original Legend of Zelda: Twilight Princess is very much a product of its time. Created with an art style designed to look gritty and mature after early fan backlash of Wind Waker’s bright and “kiddie” presentation, and with each foot loosely planted between two console generations, Twilight Princess

by Matt Welsh
Editorials   -   Mar 01, 2016 So you want to play…Dice Masters
So you want to play…Dice Masters

At the Essen Spiel in October 2013 WizKids gave an interview to Eric Martin of BoardGameGeek which previewed their new game platform: Dice Masters. Based on the Quarriors system (also by WizKids), “Marvel Dice Masters: Avengers vs X-Men” would incorporate recognizable Marvel characters and be marketed as a collectible dice

by Kit Harrison
Reviews   -   Feb 29, 2016 City parkour just don’t get it — Dying Light: The Following review
City parkour just don’t get it — Dying Light: The Following review

Harran is a total slap in the face. All the survivors, be they bully or prey, feel the same moist press of zombie flesh smacking against their collective cheeks. Nobody is comfortable in the city, cramped and confined and limited to stacks of tables and boxes to navigate the corpse

by Patrick Rost
Reviews   -   Feb 29, 2016 Singing that same ol’ Neptune — Megadimension Neptunia VII review
Singing that same ol’ Neptune — Megadimension Neptunia VII review

Neptune. Neptune never changes. Be it a tasty treat, a lunch time fancy, some gaming with her fellow CPUs, or beating the living hell out of some sort of browser pop-up demon in an alternate dimension, Neptune and her younger sister Nepgear retain that same bubble charm and naive spirit,

by Patrick Rost
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Ron Burke
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Eric Van Allen
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