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Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
Previews   -   Jun 17, 2016 The platforming revival you’ve been waiting for: Yooka-Laylee preview
The platforming revival you’ve been waiting for: Yooka-Laylee preview

Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great

by Matt Welsh
Previews   -   Jun 17, 2016 Carving a new path: Hands-on impressions with Agents of Mayhem
Carving a new path: Hands-on impressions with Agents of Mayhem

Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their

by Jay Malone
Previews   -   Jun 16, 2016 Into the wild: The Legend of Zelda: Breath of the Wild preview
Into the wild: The Legend of Zelda: Breath of the Wild preview

Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in

by Eric Van Allen
Previews   -   Jun 16, 2016 Telltale’s Batman doesn’t seem to address criticism surrounding the studio
Telltale’s Batman doesn’t seem to address criticism surrounding the studio

Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,

by Kenneth Shepard
Reviews   -   Jun 16, 2016 Lunch break: The Sims 4 Dine Out review
Lunch break: The Sims 4 Dine Out review

The original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine

by Bryan Ertmer
Previews   -   Jun 16, 2016 God of War gives Kratos a second chance at sympathy
God of War gives Kratos a second chance at sympathy

What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to

by Kenneth Shepard
Previews   -   Jun 15, 2016 Watch Dogs 2 preview
Watch Dogs 2 preview

Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs

by Travis Northup
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
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Previews   -   Jun 17, 2016 Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game
Can’t read my Gwent face: Hands-on with Gwent: The Witcher Card Game

Gwent is bigger than it has any reason to be. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Now, the same developers are working on a complete standalone game. After a demo of the single-player

by Eric Van Allen
Previews   -   Jun 17, 2016 The platforming revival you’ve been waiting for: Yooka-Laylee preview
The platforming revival you’ve been waiting for: Yooka-Laylee preview

Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great

by Matt Welsh
Previews   -   Jun 17, 2016 Carving a new path: Hands-on impressions with Agents of Mayhem
Carving a new path: Hands-on impressions with Agents of Mayhem

Throughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their

by Jay Malone
Previews   -   Jun 16, 2016 Into the wild: The Legend of Zelda: Breath of the Wild preview
Into the wild: The Legend of Zelda: Breath of the Wild preview

Most Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in

by Eric Van Allen
Previews   -   Jun 16, 2016 Telltale’s Batman doesn’t seem to address criticism surrounding the studio
Telltale’s Batman doesn’t seem to address criticism surrounding the studio

Seeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,

by Kenneth Shepard
Reviews   -   Jun 16, 2016 Lunch break: The Sims 4 Dine Out review
Lunch break: The Sims 4 Dine Out review

The original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine

by Bryan Ertmer
Previews   -   Jun 16, 2016 God of War gives Kratos a second chance at sympathy
God of War gives Kratos a second chance at sympathy

What excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to

by Kenneth Shepard
Previews   -   Jun 15, 2016 Watch Dogs 2 preview
Watch Dogs 2 preview

Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs

by Travis Northup
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