Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
Having no prior experience with Dragon Quest before picking up Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, I was as intimidated by my lack of background knowledge as I was by the subtitle. Dragon Quest was a series that always stayed on my periphery – in
by Eric Van AllenSpace isn’t always the idealistic future we paint it to be. While some portray it as a romantic opera of gallantry and humanity unified under one banner, others see it as a dismal and wild frontier, where only the strong and clever will survive. Rebel Galaxy falls squarely in
by Eric Van AllenThe Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael EyreThere may not be many of you out there, but if the things you cherish most in this life are digital pinball machines and Fox Entertainment’s animated programming, life just simply got better for you. Where in the past you may have been required to watch Family Guy while
by Patrick RostDeify me if you must, video game, but I don’t necessarily see myself as a God for simply creating the universe. Perhaps when that doodled fire came near that doodled earth, the resulting doodled lava was not the intent of some benevolent Doodle Deity, but rather the result of
by Patrick RostHaving no prior experience with Dragon Quest before picking up Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, I was as intimidated by my lack of background knowledge as I was by the subtitle. Dragon Quest was a series that always stayed on my periphery – in
by Eric Van AllenAnd they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Gortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
A streamlined, tense emulation of the video game franchise
Even the stars will bleed
Speed is important. Being able to game at blistering speeds, wringing frames out of every bit of the hardware you’ve installed, is what every gamer strives to achieve. There’s another use case that might not require as much speed, with a far greater emphasis on stability and capacity.
Having no prior experience with Dragon Quest before picking up Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, I was as intimidated by my lack of background knowledge as I was by the subtitle. Dragon Quest was a series that always stayed on my periphery – in
by Eric Van AllenSpace isn’t always the idealistic future we paint it to be. While some portray it as a romantic opera of gallantry and humanity unified under one banner, others see it as a dismal and wild frontier, where only the strong and clever will survive. Rebel Galaxy falls squarely in
by Eric Van AllenThe Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael EyreThere may not be many of you out there, but if the things you cherish most in this life are digital pinball machines and Fox Entertainment’s animated programming, life just simply got better for you. Where in the past you may have been required to watch Family Guy while
by Patrick RostDeify me if you must, video game, but I don’t necessarily see myself as a God for simply creating the universe. Perhaps when that doodled fire came near that doodled earth, the resulting doodled lava was not the intent of some benevolent Doodle Deity, but rather the result of
by Patrick Rost