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I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever
by Ron BurkeAt PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of
by Kenneth ShepardYou wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt WelshIn SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the
by Matt WelshPlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone
by Kenneth ShepardWhen the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a
by Sarah MarchantWhen Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a
by Kenneth ShepardPlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join
by Kenneth ShepardI am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever
by Ron BurkeRemedy’s first attempt at an FPS is a blast to play with hilarious and ludicrous moments along the way
Arrgh! We see a ship's worth of art and detail approaching!
And they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Gortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
A streamlined, tense emulation of the video game franchise
I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever
by Ron BurkeAt PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of
by Kenneth ShepardYou wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players
by Matt WelshIn SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the
by Matt WelshPlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone
by Kenneth ShepardWhen the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a
by Sarah MarchantWhen Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a
by Kenneth ShepardPlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join
by Kenneth Shepard