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Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review
Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
Previews   -   Dec 13, 2017 Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX
Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX

It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as

by A Kay Purcell
Previews   -   Dec 13, 2017 Hack and slash voxel style — Riverbond at PSX
Hack and slash voxel style — Riverbond at PSX

Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op

by A Kay Purcell
Reviews   -   Dec 12, 2017 You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review
You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review

It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to

by John Farrell
Reviews   -   Dec 12, 2017 Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review
Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review

Some developers just have the knack for making JRPGs, and Koei Tecmo never fails to impress me time and time again. Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general

by Patrick Rost
Interviews   -   Dec 12, 2017 “The game takes place in autumn and it’s pretty weird,” Interview with Alec Holowka on Night in the Woods: Weird Autumn Edition
“The game takes place in autumn and it’s pretty weird,” Interview with Alec Holowka on Night in the Woods: Weird Autumn Edition

Earlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets. This indie game became nominated for The Game Award’s Best Indie Game and Games for Impact as well as made its way onto

by Sean Anthony
Features   -   Dec 11, 2017 Gaming Trend’s 2017 Holiday Guide
Gaming Trend’s 2017 Holiday Guide

It’s the most…wonderful time…of the year. Yep, it’s time once again for the holidays. Black Friday (month), Cyber Monday (week), and all of the other “shopping holidays” have their lists, but we here at Gaming Trend want to give you a list curated by our team.

by Ron Burke
Reviews   -   Dec 11, 2017 The curse continues — Destiny 2: Curse of Osiris review
The curse continues — Destiny 2: Curse of Osiris review

Curse of Osiris begins when the infamous Guardian, Osiris, learns of a new plot by the Vex to destroy the galaxy by dominating time itself. It’s a vague, over-the-top jumping off point with dire implications and a clear setup for shooting a lot of things right in their face

by Travis Northup
Sound and fury and signifying–Blurble review
Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
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Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review
Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
Previews   -   Dec 13, 2017 Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX
Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX

It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as

by A Kay Purcell
Previews   -   Dec 13, 2017 Hack and slash voxel style — Riverbond at PSX
Hack and slash voxel style — Riverbond at PSX

Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op

by A Kay Purcell
Reviews   -   Dec 12, 2017 You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review
You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review

It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to

by John Farrell
Reviews   -   Dec 12, 2017 Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review
Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review

Some developers just have the knack for making JRPGs, and Koei Tecmo never fails to impress me time and time again. Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general

by Patrick Rost
Interviews   -   Dec 12, 2017 “The game takes place in autumn and it’s pretty weird,” Interview with Alec Holowka on Night in the Woods: Weird Autumn Edition
“The game takes place in autumn and it’s pretty weird,” Interview with Alec Holowka on Night in the Woods: Weird Autumn Edition

Earlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets. This indie game became nominated for The Game Award’s Best Indie Game and Games for Impact as well as made its way onto

by Sean Anthony
Features   -   Dec 11, 2017 Gaming Trend’s 2017 Holiday Guide
Gaming Trend’s 2017 Holiday Guide

It’s the most…wonderful time…of the year. Yep, it’s time once again for the holidays. Black Friday (month), Cyber Monday (week), and all of the other “shopping holidays” have their lists, but we here at Gaming Trend want to give you a list curated by our team.

by Ron Burke
Reviews   -   Dec 11, 2017 The curse continues — Destiny 2: Curse of Osiris review
The curse continues — Destiny 2: Curse of Osiris review

Curse of Osiris begins when the infamous Guardian, Osiris, learns of a new plot by the Vex to destroy the galaxy by dominating time itself. It’s a vague, over-the-top jumping off point with dire implications and a clear setup for shooting a lot of things right in their face

by Travis Northup
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