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Editorials   -   Dec 08, 2015 QSpex blu-bloQ technology is a gamer’s best friend
QSpex blu-bloQ technology is a gamer’s best friend

I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever

by Ron Burke
Previews   -   Dec 08, 2015 Rush of Blood is a solid tech demo, but a questionable Until Dawn game
Rush of Blood is a solid tech demo, but a questionable Until Dawn game

At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of

by Kenneth Shepard
Previews   -   Dec 07, 2015 A self-aware fusion of narrative and gameplay — Klaus hands-on preview
A self-aware fusion of narrative and gameplay — Klaus hands-on preview

You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players

by Matt Welsh
Previews   -   Dec 07, 2015 A randomized racer — SmuggleCraft preview
A randomized racer — SmuggleCraft preview

In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the

by Matt Welsh
Podcast   -   Dec 07, 2015 Gaming Trend Podcast: Save it for the PlayStation Experience podcast
Gaming Trend Podcast: Save it for the PlayStation Experience podcast

PlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone

by Kenneth Shepard
Reviews   -   Dec 06, 2015 Shine a light to scare the monsters away — Bulb Boy review
Shine a light to scare the monsters away — Bulb Boy review

When the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a

by Sarah Marchant
Previews   -   Dec 06, 2015 Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings
Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings

When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a

by Kenneth Shepard
Podcast   -   Dec 05, 2015 Gaming Trend Podcast: The Pre-PSX Show
Gaming Trend Podcast: The Pre-PSX Show

PlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join

by Kenneth Shepard
QSpex blu-bloQ technology is a gamer’s best friend
Editorials   -   Dec 08, 2015 QSpex blu-bloQ technology is a gamer’s best friend

I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever

by Ron Burke
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Editorials   -   Dec 08, 2015 QSpex blu-bloQ technology is a gamer’s best friend
QSpex blu-bloQ technology is a gamer’s best friend

I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever

by Ron Burke
Previews   -   Dec 08, 2015 Rush of Blood is a solid tech demo, but a questionable Until Dawn game
Rush of Blood is a solid tech demo, but a questionable Until Dawn game

At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of

by Kenneth Shepard
Previews   -   Dec 07, 2015 A self-aware fusion of narrative and gameplay — Klaus hands-on preview
A self-aware fusion of narrative and gameplay — Klaus hands-on preview

You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players

by Matt Welsh
Previews   -   Dec 07, 2015 A randomized racer — SmuggleCraft preview
A randomized racer — SmuggleCraft preview

In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the

by Matt Welsh
Podcast   -   Dec 07, 2015 Gaming Trend Podcast: Save it for the PlayStation Experience podcast
Gaming Trend Podcast: Save it for the PlayStation Experience podcast

PlayStation Experience has finally wrapped up, and our crew that was at the show is now here to talk about the dialogue options, the remake reveals, the indies, and the virtual reality. Eric, Kenneth, Matt, and Travis all sat down after two days of wandering the halls of the Moscone

by Kenneth Shepard
Reviews   -   Dec 06, 2015 Shine a light to scare the monsters away — Bulb Boy review
Shine a light to scare the monsters away — Bulb Boy review

When the team at Bulbware emailed me about reviewing their horror game Bulb Boy, they described the game as “gross and cute.” Having played it, I’d say it’s hard to find a more accurate and succinct synopsis than that. You play as Bulb Boy, a kid living a

by Sarah Marchant
Previews   -   Dec 06, 2015 Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings
Gravity Rush: Remastered doesn’t do much about the original game’s shortcomings

When Gravity Rush came to the Vita, it was a flawed but promising action game with an endearing and likable protagonist at its center. However, from my time within the remastered version of Sony Japan’s gravity-manipulating quasi open-world, I was left with a fear that the jump to a

by Kenneth Shepard
Podcast   -   Dec 05, 2015 Gaming Trend Podcast: The Pre-PSX Show
Gaming Trend Podcast: The Pre-PSX Show

PlayStation Experience begins today, but the San Francisco team put together a quick pre-show to talk about this week’s recent events. First up, Kenneth and Eric dissect the recent Danganronpa event by Spike Chunsoft, and what these announcements mean for the series moving forward. Next, Travis and Matt join

by Kenneth Shepard
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